Cheat Engine 5.6 Latest Release

Cheat Engine 5.6 Latest Release Change Logs and Bug Fixes - Get and download here the latest Cheat Engine. According to dark_byte, "And again, I failed to update versions in between...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff."

Cheat Engine 5.6 Change Logs:
# Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)
# Pointerscanner speed has been increased a lot
# New Icon (thanks to Phox from the forum)
# The pointerscanner can now scan for values
# The pointerscanner now lets you specify an offset list that it has to end with.
# Removed the injected pointerscanner
# The auto assembler now supports code outside of [enable] and [disable] sections so it affects both
# Resultcount is now comma seperated (thanks to infinito)
# New kernelmode debugger
# Added the ability to offload the current OS to dbvm (if your cpu supports it)
# The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)
# Rewrote the disassemblerview
# Deleting addresses from a scanresult is now a bit faster
# Changed the hotkey handler to be more controllable
# New heaplist that works based on dll injection instead of toolhelp32
# Dissectcode now helps finding referenced strings
# Added a new Auto assembler command "aobscan(varname, arrayofbyte)"
# Added a new Auto assembler command "assert(address, arrayofbyte)" which will make a script fail if the bytes aren't what they should be
# Dissect data now works with offsets instead of sizes
# Added the ability to follow pointers easily with Dissect Data
# There's now a stacktrace visible during debugging (2 different types)
# The registerview is gone as long as you're not debugging
# CE now suppresses the "No disk" message when the systems searchpath is invalid
# Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection
# You can now open another pointerscanner window while another pointerscan is running and read the results.
# The pointerscanner can now also scan for values
# Added a string reference windows
# Improved the plugin system:
# You can now add auto assembler commands
# You can now get a callback when the disassembler is being rendered
# You can now add a plugin item to the context of the disassemler
# etc...
# Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though


Cheat Engine 5.6 Bug Fixes:
# Fix mov [reg],reg disassembly when a 16-bit prefix is used
# Fixed some floating point assembler instructions
# Taborder fix for "Value between scan" (infinito)
# Fixed the Auto assembler code injection template with regard to the "Alt:" line
# Jmp FAR instruction not shown properly in the disassembler
# Fixed disassembler instructions that had a rep/repe prefix while they shouldn't
# Fixed xorps instruction
# Fixed assembler where segment registers are used
# Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32
# Fixed hang when setting the window on top and then doing a scan
# Fixed FILD qword instruction
# Fixed FNSTSW AX instruction
# Fixed FCOM instruction
# Fixed IMUL,0a instruction
# Fixed broken alt-key when the disassemblerview is focused
# Fixed the bug where removing a assigned hotkey to a cheat table didn't work
# Fixed the floating point panel. It now actually shows the floating point values...
# Fixed several bugs in the Dissect Data window
# Several gui fixes for high dpi systems

Cheat Engine 5.5 Change Logs:
# added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
# copied the "Find out what addresses this code accesses" from advanced options to memory view
# Made the above function display the current value so you don't have to add them first
# And made it non-modal so you can do other stuff while it's working.
# Improved custom scan so it can now also display the results
# New speedhack implementation
# New AutoAssembler window
# Removed the question if you want a new scan. (You must now click on new scan yourself)
# Added GlobalAlloc to the autoassembler
# The dissect structure window can now be opened multiple times (for comparison)
# Structures are now saved in the cheat table
# The main ce window now has a menu (can be disabled in settings if you don't like it)
# The processlist can now show process icons. (could be slow, so can be disabled in settings)
# The settings window has been changed from tabs to a list
# Added a tools menu so people can add quicklaunch apps. (e.g: calc)
# Added the option to save and load tables as XML
# Changed copy/pasting of entries to XML
# Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
# Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
# Added a packet editor example plugin
# Assembler can now work with " and ' strings
# Changed the reverse pointer scan to give more details about what is going on
# The positions of the main window and memoryview can now be saved
# The about window now tells you which version of dbvm is loaded if dbvm is running
# If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
# Added a floating point panel to several windows that use system context to display variables
# Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
# Improved the dissect data window to show addresses next to eachother
# The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
# Changed the multi pointer tutorial step so it now represents a real game situation
# Added the adminRequired anifest to the standalone trainer

Cheat Engine 5.5 Bug Fixes:
# Fixed the multicore scan crash
# Fixed the MEMORYFIRST.TMP file showing up in a weird location
# Fixed several hotkey setting bugs
# Fixed loading back the speedhack hotkey values
# Fixed a crash when opening a process with a broken PE-header
# Fixed several assembler and disassembler instructions
# Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
# Fixed binary scan crash on nextscan
# Fixed huge memory leak in pointerscanner
# Fixed the "No error message" on error during a scan
# Fixed bug with calling kernel_XXXX functions in assembler
# Fixed a trainer bug regarding clicking on cheats
# Fixed 32-bit icons in the trainer maker
# Fixed the terminate scan option
# Fixed a DPI bug on several windows
# Fixed a crash when loading of the symbols failed



Download links:
Cheat Engine 5.6
Cheat Engine 5.5

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