Garena Hack updated 4.17 Log

Posted by admin at 7:29 PM 0 comments  

THIS IS CHANGELOG ONLY OF THE LATEST GARENAHACK , STOP ASKING FOR A DL LINK


Version : 4.17
Changelog : fixed mh errors you need to execute these 2 commands and reboot your pc to make it work

sc delete RESSET
sc delete cqccyh



Version : 4.14
Changelog : Solved antivirus false alert , fixed superposition in 1.24 , improved efficiency some interface change




Version : 4.13
Changelog : sys file auto released.





Version : 4.12
Changelog : hack supports 64bit pc



Version : 4.10
Changelog : fixed some erros fixed some pc cannot make maphack work



Version : 4.08
Changelog : some error fixes for vista pc please open Garena first, then click Break Protection this version of Garenahack doesnt modify Garena at all, So it will wont get detected and baned



Version : NO VERSION
Changelog : CLOSED for 1-2 days for checking.





Version : 4.07
Changelog : for new updates



Version : 4.06
Changelog : Bug Fixes





Version : 4.05
Changelog : Bug Fixes



Version : 4.04
Changelog :4.04 deleted 1.24a maphack added 1.24b maphack



Version : 4.03
Changelog : Fixed some errors of mega exp you need to stay afk in left4dead room, if u want to be in War3 RPG room, you need to open war3






Version : 4.02
Changelog : Mega EXP (Inner Megaexp) 4.0 added



Version : 4.1
Changelog : some fixes






Version : 4.0
Changelog : 1.22maphack + 1.24maphack






Version : 3.34
Changelog : added 1more thread to mega exp



Version : 3.33
Changelog :fixed lagout function



Version : 3.32
Changelog : 1 added lagout function you can kick the player by sending him the message "lagout", he will be kicked but much like he is lagged out

2 added lag hack you can lag the specific player by sending him the message "lagon", he will receive 500ms mass lag. for stop lagging him with message "lagof"


credits to : Cqccyh for a superb program
credits to : 5566 for reminding on changelog
credits to : 5566 for virustotal scans.



by flar3star from 1st-hacks


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Garena Hack 5.7.1 and How to use

Posted by admin at 4:41 AM 0 comments  

Made by Garena Hack Russian Community & Garenahack-er
Change log 5.7.1:
- Added Garena Universal Map Hack (GUMH)
- Some Thinks changed in _Helper.exe
- Anti Guard GGC (While isn't ban no one account)
- Added W3XCustomKick 1.22e - 1.24 (.../Tools/Tool's/ )
- Isn't working flood/real ping (Wait for next the version)
- Standart Skin of GGC


Changelog 5.7:

- Added Mega EXP

- Added Visual Custom Kick

- Added Mass Tunel

- Added Spam Bot 2.5

- Added War3tools

- Helper.exe updated до 1.11

- Added Garena Server Pinger .

Virus Total
Inject.exe

_Helper.exe
Virustotal. MD5: c0af43f8aa5cb7e7473d35846ecd7f45

How to start:
1.Open _Helper.exe

2.Click "Click to the link"

3.Now appears Main Menu

Start what you want


by
TRiLLeR's Avatar
TRiLLeR from 1st-hacks


NO from
Your Daily Needed fuck
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Interview with IceFrog, Q&A Session #3

Posted by admin at 10:40 PM 0 comments  


IceFrog has recently posted Q&A Session #3 on his blog. This time it is a very interesting Q&A session in which IceFrog explained few things about the gameplay of Dota-Allstars. Read it!



Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?

A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon.I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.


Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?

A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.

Q: What do you think of Starcraft 2 Editor?

A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.


Q: Have you decided if you are moving DotA to Starcraft 2 yet?

A: I've been actively exploring several options for some time now. Starcraft 2 might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:

- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.

These are the general issues I've been considering when thinking about what the right thing is for DotA's future.


Q: Why did you remove the combat regeneration from Heart of Tarrasque?

A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.

This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.


Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?

A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is thinking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.


Q: What will happen with the -switch command?

A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.


Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?

A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.


Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?

A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.


Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?

A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.


Q: Do you have a schedule for day/week/month, according to which you are working with DotA?

A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.


Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?)

A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.


Q: Will there be a new easter egg map soon?

A: What easter eggs? :)

Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.
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Diabolic Warcraft 3 Tools

Posted by admin at 10:37 PM 0 comments  



Diabolic Warcraft 3 Tools is great software which allows you to customize your Warcraft 3 look. It is a quite old tool already posted on some forums but most of the people don't know about it. Diabolic Warcraft 3 Tools contain a lot of cool features like, Warcraft 3 Background, Font, Theme changer etc. - The most important thing about this toolkit is very user friendly, you can perform tasks within clicks.

Full Features:
Warcraft 3 Font Changer
Warcraft 3 Background Changer
• DotA Theme Manager (by Infrisios)
Warcraft 3 Models Changer (cooldown UI, Hero Model Fixes, command buttons)
Warcraft 3 Registry Fixer, Logo disabler.

Diabolic Warcraft 3 Tools Download Links:
Download dw3toolsv03.zip (mirror 1)
Download dw3toolsv03.zip (mirror 2)

Installation Guide:
• Download "Diabolic Warcraft III tools.zip" from the links above.
• After downloading extract it in your Warcraft 3 Folder.
•The path should look like this after extracting the files,
1. C:\Program Files\Warcraft III\dw3toolsv03\

2. C:\Program Files\Warcraft III\dw3toolsv01\DiabolicW3Tools.exe
• You're done.

Requirements:
• Diabolic Warcraft III Tools requires Microsoft .NET Framework 2.0 in order to work. You can download it using the link below:
- Download Microsoft .NET Framework 2.0 (direct link)

• Diabolic Warcraft III Tools uses mpq tool and needs Visual Basic 4 Runtime Files and Runtime Files Pack 3 to run properly, you can download both of them from links below;
- Visual Basic 4 Runtime Files
- Runtime Files Pack 3

Screenshots: (will open in new window)


Credits:
- Thanks to Diabolic for making this wonderful software to enchance our gaming experience
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GarenaHack 5.7.1

Posted by admin at 10:24 PM 0 comments  

[Image: garenahack57.jpg]
(by Russian Community)

Changelog 5.7.1:
- Added Garena Universal MapHack(GUMH)
- Minor change in _Helper.exe
- AntiGuard GGC (A beta way to avoid ban)
- Added W3XCustomKick 1.22e - 1.24
- Isn't working flood/real ping (Wait for next version)
- Standard Skin of GGC (Terminated)

GUMH - Universal Map-hack for Warcraft III. Just select your path to warcraft, and hack will choose correct version itself. Work with 1.20e-1.24b.

(Please avoid using main account, AntiGuard is still beta only)
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zGarena Garena Crack 24/9/09

Posted by admin at 2:15 AM 0 comments  

zGarena

Hello everyone,

as I saw there's no new Crack for Garena, and I didn't want to let the guys who likes to play Garena with a hack

stay alone with nothing on the hand.
So I cracked Garena in a rush, as I'm some busy atm.

You've to use HideToolz to hide ur hack process, as I said I just cracked it in a rush and had no time to crack the

WC3J.dll also...

Attachment includes:
- zGarena.exe (put in ur Garena folder)
- HideToolz (I think everyone knows how it works)

Anyways, here u go.

Greetz, zReapeR

Anubis scan added - Bat

Anubis - Analysis Report

Performs Registry Activities: The executable reads and modifies registry values. It may also create and monitor registry keys.

CREDITS : zReapeR

__________________
_______####________________________________#####
______#_____#______________________________#_____#
______#_____#______________________________#_____#
####_#####__####__###____####__####__#####
___#__#___#__##oo#_#__#___#___#__##oo#__#____#
_#____#____#_#_____#__#___####__#_______#______#
####_#____#_####_#####_#______####____#______#
__________________________#_______________________ _
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Garena Universal MapHack v2.0 - [1.20e ,1.21 ,1.23 ,1.24 ,1.24b]

Posted by admin at 4:19 PM 0 comments  

Garena Universal MapHack v2.0 - [1.20e ,1.21 ,1.23 ,1.24 ,1.24b]
Features:
  • MapHack for 1.20e, 1.21, 1.23, 1.24 and 1.24b that works on Garena
  • does NOT modify any Garena files and does NOT crack garena, so there's no "cracked version" issue
  • undetectable !
  • bugs ( Sleepy )

[Image: unmh.png]

Version 2.0 available:
*Fixed 1.23 trade resources, hp bars, hero icons, remove fog map, 1.23 should work fine in Win XP and Vista
*fixed 1.24b hero icons, hp bars and trade resources, 1.24b should work fine in Win XP and Vista
*fixed some bugs at 1.21
*Universal MapHack now remembers the settings you've selected when you press "start" next time it starts
*Added Camera Distance Hack for 1.24, 1.24b and 1.23.


NoVirusThanks scan Report Status: CLEAN



Who has problems report here with Operating System and Warcraft III patch version and the nature of the problem.


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NEW Garena hack (exp hack for free)

Posted by admin at 1:24 AM 0 comments  

New Garena Hack v2.0


Features

-Enter any room without 5 seconds (must wait just 1 sec)
-exp hack 100 to 300 exp per 15 mints (gold member) , 50 to 150 (basic member) per 15 mints.
-Remove all advertisement on garena
-Show real ping in numbers instead of bars
-Unlimited spam in room (edit : deleted, reason : then every one will know you hacker)
-Unlimited group alert
-Map-hack feature built in
-Host a game under custom name (edit : deleted , reason : then every one will know you hacker because gold member can do this only)
-Show real ping in numbers instead of bars ( edit : deleted )

* Tested safe to use (no ban/ no virus / or tojans).

Credits : Nebal , hacks-world
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Matt Marcou: North American Lans and the DotA Community

Posted by admin at 2:59 AM 0 comments  

North American DotA might seem to be a bit behind on the Competitive eSport scene, but with a man like Matt Marcou... we might be able to see even more changes soon! Leading the way by creating epic LAN events and pushing for more representation in major eSport events, Marcou has done a lot for DotA.


A Little Bio:

Name:Matt "d00bi0us" Marcou
Zodiac Sign: Leo
Past Teams You've Worked With: verGe
Play DotA? How long have you been playing?:Yes, on and off. 5 years+
Team: EG obv ... aside from that KS
Player: Whisper

Hero: Earthshaker
Item: Blink Dagger
Food:Spaghetti/Sushi
Drink:Bubble Tea
Band: Muse



Sunie: Hello Mister Matt Marcou, and thanks for participating in this interview. I'm going to try and make this THE BEST INTERVIEW EVER! Could you please tell the DotA community a little bit about yourself?

Matt: I'm originally from Milwaukee, WI and soon to relocate to Chicago. I'm 26 years old, and I played in my first competitive console tournament when I was 9 years old where I got first place in coolspot for the sega genesis. About 9 years ago I decided that it was more fun to run tournaments than play in them.

Sunie: How did you get involved in the gaming world, and more specifically why did you choose DotA?

Matt: Sometime during college after my war3 ladder days were done, I got hooked on the wonderful mods that permeated Battle.net. Along the way I discovered dota ... I loved it so much that I started a DotA league for CAL around 2004. I recognized that it was very similar to Counter-strike, which I also loved. It was the first time that I saw a real way to play a team based RTS (2v2 War3 just doesn't cut it).

Sunie: Could you tell us a little bit about your involvment with EG DotA?

Matt: I found myself joining EG in 2008 as part of their management. I helped bring along my old DotA team from verGe and a Counter-Strike team that I had been working with in 2007. Initially I helped introduce DotA to EG and help them realize how important it was to the developing eSports scene. Now a days I work with marketing iniatives (specifically DotA) as I have stepped away from managing the team on a daily basis.

Sunie: When you're recruiting players for a pro team, what sort of skill/personality aspects do you look for?

Matt: The most important traits within a team are a strong work ethic, adaptability, and maturity. Too often I encounter players who are talented, but are immature and take the easy way out of things. Sponsors and team management will not put up with that for anything. Most competitive players are young with very little professional experience, so it's very difficult to find these qualities in every singled rostered player, but as long as they are willing to follow the lead of their team captain, then they usually learn quickly.

Sunie: How do you think the maturity level of the DotA community differs from the rest of the eSport scene? Do you think this is a contributing factor or a detrimental one to the creation of lans and teams?

Matt: I've met a lot of highly mature & intelligent dota players (sometimes too much for their own good). It's very noticable compared to other communities and there's a lot of players in higher education. On the flip side though, a lot of these players haven't held jobs and haven't experienced as many events as say counter-strike players. So there's more of a naivete in the dota community, which sometimes emerges in the form of really ignorant forum posts ignorant forum posts and misguided (but well thought out) rants.

Sunie: I understand that you play a pivotal role in the production and creation of DotA tournaments (ie Fire & Ice), how do you think this could help promote DotA in esports, and where would you like to see it go?

Matt: In additional to working with CAL and the F&I series, I have also worked with ESWC (sadly gone) and KODE5 on their DotA efforts. My main role really is to convince sponsors that there are millions of people playing DotA and investing their marketing budget into eSports (specifically dota) DotA will help them with their brand awareness and sales (IF THEY DO IT RIGHT!).

Sunie: Do you have any favorite experiences from running one of these tournaments? Any funny stories to share with the DotA Community?

Matt: Probably too many. My favorite things are (A) to meet new people and ( be a witness to awkward encounters: (1) At the ESWC Grand Finals in San Jose, the SK team proved that Europeans are as weird in real life as they are depicted in movies like Eurotrip. I think this was well documented in pictures, so I'll leave it at that. (2) Meeting Kingsurf and their managers in San Jose was really awesome. They were very, very nice and extremely excited to be there. It always makes me happy to see players have a positive first experience with tournaments cause I feel it's my job to provide it since I was graced with awesome tournament experience when I started out.(3) I conducteded an interview with MYM at the first F&I in Chicago (video here - http://www.sourceradio.com/fni/?id=7). It was a really cool experience and hanging out with h4nni after the tournament ended led to some hilarity.

Sunie: How do you think the United States compares to the rest of the world when it comes to DotA, ie awareness and tournaments?

Matt: It's hard to answer that as I haven't been to a DotA event outside of the US, yet. My opinion is that the United States is behind Europe and Asia in every aspect of gaming except for console gaming. There is certainly a larger player base in Asia and Europe and there's been some crazy activity in South eastern Asia.

Sunie: Do you have any future plans or hints for any upcoming events in the US? Or even outside of the US?

Matt: I posted a poll on the DotA Allstars forums that will probably give away some of my immediate plans: http://forums.dota-allstars.com/index.php?showtopic=290434. There are a few opportunities that I am working on both inside and outside the US. I assure you that I will post more information as soon as they are finalized.

Sunie: I'd like to finish this interview off with a couple speed questions, are you aptly prepared?

Matt: Born ready.

Sunie: Crysal Maiden or Lina Inverse?
Matt: Lina

Sunie: Sven or Arnold?
Matt: Unless Sven becomes president of Kalimdor, then I gotta go with the Governator. I just watched Total Recall last night as well, lol.

Sunie: Favorite DotA Mode?
Matt: -rd

Sunie: Boxers or Briefs?
Matt: boxers

Sunie: Sweet or Sour?
Matt: sweet

Sunie: Healing Pots or Tangos?
Matt: tangos, om-nom

Sunie: lol, thanks for taking time out of your busy schedule for this interview, do you have any shoutouts you'd like to give?

Matt: To my team for winning the F4F and to Whisper for being an awesome online cheerleader and hopefully a decent roommate when I move to Chicago. Also thanks to Team EG's current sponsors Intel, SteelSeries, Peregrine, Kingston X, and Ventrilo.org. Finally, a big thanks to Icefrog and his team of testers for keeeping dota so fresh and soooo good after all these years.
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6.61 release and discussion

Posted by admin at 2:57 AM 0 comments  

As promised by IceFrog, 6.61 was released today. Is this map 'stable' material? Will leagues use this as their official map? Were the changes positive towards competitive play?

6.61 Changelog:
===============

###############
## Heroes & Items ##
###############

* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)


########
## Bugs ##
########

* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD

* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units

* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode

####################
## Gameplay & Cosmetics ##
####################

* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)

* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable


Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible

Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.

Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400

Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).


Enjoy.

Source: www.getdota.com

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DotA v6.62 Released

Posted by admin at 2:55 AM 0 comments  

Get the latest version from http://getdota.com/
Changelog:

* Full map rewrite to the new 1.24 code architecture

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Garena Universal MapHack v1.0 [1.20e ,1.21 ,1.23 ,1.24 ,1.24b]

Posted by admin at 12:19 AM 0 comments  

GarenaHack-er has released a Garena Universal Maphack v1.1 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports Warcraft v1.20e, 1.21, 1.22, 1.23 & 1.24b Patch. Check the Download Link & Guide of using this maphack.
Garena Maphack
Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!

Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• If you have any problems please report on this thread on DotA-Utilities Forums.
• Use this on your own risk, DotA-Utilities will not be responsible if anything happens to your Garena Account


dota-utilities
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Garena bypass only one that working

Posted by admin at 7:15 PM 0 comments  

Hello there
Well it's really simple You just need to copy and replace.
You can use maphack without getting banned
1. Garena.exe
Changed 2 bytes to allow a dummy GEngine.dll to be loaded;
Changed another ones to reduce 5Secs Timeout to 1Sec,
remove Room Full Dialogs and Buy Gold Member Dialogs.
2. mdata.ggz
A little remake cleared the MH list and allowed a fast load.
3. GEngine.dll
Writing a empty module was the funny part.


This is from D3Scene.

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GARENA HACK 5.7.0.1c [TIGER EDITION]

Posted by admin at 6:37 AM 0 comments  

this hack is me copy from other website..
and im try it..
it reli gt exp .. but i dont know will be detect or not..
im use for few hours already..
but still not been banned yet.



Нажмите здесь, чтобы посмотреть исходное изображение.

Нажмите здесь, чтобы посмотреть исходное изображение.

Нажмите здесь, чтобы посмотреть исходное изображение.

Functions:
NO 5 sec delay.
ADVERTISMENT all rmoved..
exp : 150 - 200 for gold member
Build in maphack for .23 and 1.24
Spam chat.
And else..
Observer urself. thx

http://depositfiles.com/en/files/8dz9u98dk

USE IT WITH UR OWN RISK. DONT BLAME
IM JUST COPY FROM OTHER WEBSITE AND SHARE IT !

And m scan it..
it have virus in result (11/40)
http://www.virustotal.com/analisis/7...2b5-1253055275
this the link.


Credit to play-line.ru

Thanks if me helped ;D
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Garena Log-in Issue

Posted by admin at 6:33 AM 0 comments  

Hello Garena Gamers,

Garena is currently experiencing database problem which affects the server that's why nobody can connect to Garena Client. People who were connected before this problem are still connected in the server. Garena Admins are now working on it and we are hoping that this problem will be fixed ASAP.


Best Regards,
x.R|PrinCe

Source: Garena Log-in Issue - General Inquiry Corner - Garena Gaming Community | Esports platform| Dota platform| Cod4 platform| CS | CSS | AOE | GGC | GG Client - Powered by Discuz!
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How to make garena hostbot

Posted by admin at 12:21 AM 0 comments  

1 you need to download GhostOne from
http://www.maxdevlon.com/ghost/ghostone1.6.255.zip
2 set up ghost one in option menu for:
a . your warcraft 3 path
b . your Garena path (must be orginal)
c . your map path

3 start ghostone, start Garena, click Hook Garena from option menu
(ghost one will appear a message in main menu to say hook successful)
4 join a room and open war3

5 in ghostone map menu select a map and click create map config then click load map

6 click rename set map name to dota663b

7 go back to main menu in ghostone command line type : load dota663b (some info will appeared)
then type: pudg omfg
(will say create game succesful)

8 back warcraft , you will see a host name: omfg
join and have fun



for admin command:

you need to put your wc3 name such as cqccyh01 in ghostone main menu, so account cqccyh01 will be able to use admin command in hostbot


commandlist :

!ban add a new ban to the database
!banlast [reason] ban the last leaver, reasons = l, i, r, mh, lag, n, f
!drop drop all lagging players
!end end the game (disconnect everyone)
!kick kick a player (it tries to do a partial match)
!dr set game latency (50-500), leave blank to see current latency
!lock lock the game so only the game owner can run commands
!muteall mute global chat (allied and private chat still works)
!owner [name] set game owner to yourself, optionally add [name] to set game owner to someone else
!statsdota [name] display DotA player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!synclimit set sync limit for the lag screen (10-10000), leave blank to see current sync limit
!top10 top10, calculate with !topc or in GHost One first
!unlock unlock the game
!unmuteall unmute global chat
!votekick start a votekick (it tries to do a partial match, can be used by non admins)
!hold ... hold a slot for someone
!holds ... hold a specified slot for someone
!abort abort countdown
!a alias to !abort
!closeall close all open slots
!close ... close slot
!mute mutes a player (it tries to do a partial match)
!ping [number] ping players, optionally add [number] to kick players with ping above [number]
!swap swap slots
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Dota 6.63b AI 0.212 | Dota Allstars 6.63b AI Map Download | Dota v6.63b AI

Posted by admin at 12:17 AM 0 comments  



Dota
6.63b AI Map v0.212
has been released by BMP, Now you can play AI in the latest Dota map. This version has few bugs & crash fixes but no fun stuff available in this AI map. Hope this map Dota 6.63b AI Map has no bugs/errors in it. Check the download link & read changelogs of Dota Allstars 6.63b AI 0.212.

Dota 6.63b AI 0.212 Changelogs:
====================
-First update to 6.63b
-Fixed an issue that was causing AI bots to learn their abilities out of order
-Fixed another issue that was still causing the game to crash when a player leaves the game early

-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)

Dota-Allstars v6.63 AI Map Download Links:
DotA_Allstars_v6.63b_AI_0.212.w3x (mirror 1)
DotA_Allstars_v6.63b_AI_0.212.w3x (mirror 2)
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Garena Hack 5.7 released

Posted by admin at 6:27 PM 0 comments  



Changelog:
- Mega EXP
- Visual Custom Kick
- Mass Tunnel
- Spam Bot 2.5
- War3tools
- Helper.exe updated to 1.08
- Garena Server Pinger.
More detail see

As you can see, Russian Community's hosting keeps server down.
Then, CjFOR made an announcement for GarenaHack 5.7 named Satisfy the hunger.
Note: this translate is not 100% correct and I shorten it.
(Already confirmed from CjFOR)

------------------------------------------------------------------------------------
For now, GarenaHack 5.7 will sell for $2~3.
Until I, CjFOR gathered $15 to buy a new hosting.
Then only GarenaHack 5.7 will be public free download.

Anyway, here's a preview of GarenaHack 5.7's megaEXP.

Instruction:
1st - Open _helper.exe
2nd - If you see advertisement (click to help earn $$ or close it)

3rd - You will see megaEXP tool now!



------------------------------------------------------------------------------------


- UPDATE -
Already asking for more detail from CjFOR, will update after he reply.

- UPDATE 2 -
CjFOR: this is a future of 5.7 , i not sure about $, it will be free for all.

- UPDATE 3 -
someone said Garena put hidden checking!
I guess this will slow down release of garenahack 5.7?
CjFOR: dont know , coz im now work on 5.7 now . I've some problems , then we all see.
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Dota 6.63b - Dota Allstars 6.63b Map Download & Changelogs | Dota v6.63b

Posted by admin at 8:19 PM 0 comments  

Dota 6.63bDota 6.63b - Dota Allstars 6.63b Map Download & Changelogs. Recently, IceFrog has just released Dota 6.63b to fix some bugs & exploit found in the previous release. Dota Allstars 6.63b has a short list of changelogs consist on fixes, Download Dota 6.63b & read changelogs of it. Also share your thoughts about Dota v6.63b.



Dota
6.63b - Dota Allstars 6.63b Changelogs:

* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop

Dota v6.63b - Dota 6.63b Download Links:
Download Dota-Allstars v6.63b.w3x (mirror 1)
Download Dota-Allstars v6.63b.w3x (mirror 2)

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Official Dota Allstars v6.63 Loading Screen Wallpaper by Kunkka

Posted by admin at 7:11 PM 0 comments  


DotA 6.63 has a really cool loading screen and a lot of people searching for it's Wallpaper version, your wait is over because Kunkka has released HD desktop wallpaper of Dota 6.63 Loading Screen. This resolution of this wallpaper is 1024x768, click the image above to enlarge.
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Dota 6.62b AI Map | Dota Allstars 6.62b AI Map Download Link

Posted by admin at 11:04 PM 0 comments  

Dota Allstars 6.62b AI Map is here. Download latest release Dota Allstars 6.62b AI Map. The Buffmeplz has just released Dota 6.62b AI map. The new version is released due to some errors and some bugs were found in the Dota Allstars 6.62 AI. Not all the bugs and errors are fixed, but some of them were fixed. Enjoy playing Dota 6.62b AI map, also download all the latest released AI maps from here.

Dota 6.62b AI - Dota Allstars 6.62b AI Map
Dota Allstars 6.62b AI Map Download Link
DotA 6.62b AI Map Changelogs:

6.62b (v0.211)
==============
-Temporarily removed managed group system to remove critical error bugs until I get a chance to clean up group usage in the AI script
-Rewrote Liquid Fire to prevent conflict with the AI script
-Fixed a bug with Weave
-Fixed a bug with Spirit Bear losing items when the ability is levelled
-Fixed a bug with the game crashing when a human player leaves the game early
-Fixed a bug with Cold Snap not working after the first hit
-Fixed a bug with -ma

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How to Unban Your Garena Account? | Guide to Unban Your Garena ID

Posted by admin at 5:07 PM 1 comments  


Recently, Garena has banned thousands of member accounts for using Garena Exp Hacks/Maphacks & Cracked Versions. People are worried about losing their accounts & they are looking for methods to get their account unbanned. Most of the banned members were innocent and they didn't use any hacks. Well, there is only 1 way to get your account unban which is "BUY UNBAN CARD". If you want to get unbanned by using this way, then read the following steps.


Guide:

• Go to Shop.Garena.com

• Click login from the left sidebar navigation.

• Login using your banned Garena account/password.

• You will be redirected to Garena Shop.


• Buy Unban Card for 49 GG Shells & Use it.


• Your account will be unbanned.

Note: You need to have GG Shells in order to buy items from Garena shop. If you don't have, just top it up.
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Warcraft Version Switcher 1.24a - 1.24b Download & Guide | Warcraft 1.24b Patch Switcher

Posted by admin at 5:09 PM 0 comments  

Warcraft 1.24b Patch Switcher

Warcraft Version Switcher Patch 1.24a to 1.24b Download & Instruction Guide | Warcraft Version Switcher Patch 1.24b is available now, just like before. Warcraft Version Switcher is a very handy & easy to use tool, by using this you can switch between Warcraft Versions with 1 click, We have added Warcraft 1.24a & Warcraft 1.24b Patch in it, so you can navigate between the new patch easily. Check the download link and guide to use program.

WarCraft Version Switcher 1.24a <-> 1.24b Patch Download Link:
Download WVS-124b-by-DotA-Utilities.zip (102 MB)

How to switch between Warcraft 1.24a to Warcraft 1.24b Patch using Warcraft Version Switcher Guide:

* Download Warcraft version switcher from the link above.
* Extract WVS-124b-by-DotA-Utilities.zip using WinRar or Windows Zip Extractor.
* Open the folder where you've extracted WVS.
* Now open "Wvs.exe"
* Click the 4th button from the left side which is Options Button.
* Enter you Warcraft 3 Path where you have installed/copied Warcraft like "c:\Dota" at the bottom text box of the Options Window.

* Close Option window and then click Switch Version Button which is the first button.
* Just Double Click the version you want to switch.
* Your Warcraft 3 TFT Version will be switched.
* Enjoy and don't forget to visit DotA-Utilities.com

WarCraft Version Switcher 1.24a <-> 1.24b Patch Download Link:
Download WVS-124b-by-DotA-Utilities.zip (102 MB)


http://www.dota-utilities.com
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Warcraft Patch Version Switcher 1.20, 1.21, 1.21b, 1.22, 1.23, 1.24, 1.24b

Posted by admin at 5:07 PM 0 comments  

Warcraft Version Switcher
All in One Warcraft Version Switcher. Yeah, it's available now. Currently, there are 7 Warcraft 3 TFT versions file are available, Warcraft Patch 1.20e, 1.21, 1.21b, 1.22, 1.23, 1.24a & 1.24b. You can download any Warcraft 3 Patch version Switcher file you want to use. Check the download links & guide..

Steps:

1. Download standalone Warcraft Version Switcher from the link below and extract it.

Download Warcraft-Version-Switcher.rar (617KB)

2. Download the Warcraft 3 version switcher file(s) you want to use with Version Switcher.

Warcraft 1.20 Patch File:
TFT Version 1.20

Warcraft 1.21 Patch File:
TFT Version 1.21

Warcraft 1.21b Patch File:
TFT Version 1.21b

Warcraft 1.22 Patch File:
TFT Version 1.22

Warcraft 1.23 Patch File:
TFT Version 1.23

Warcraft 1.24 Patch File:
TFT Version 1.24

Warcraft 1.24b Patch File:
TFT Version 1.24b

3. After Downloading the patch version file(s), DO NOT EXTRACT THEM. Just copy the files and paste in your "wvs" folder of Warcraft Version Switcher.

4. Now run wvs.exe & you're done.
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Garena Hack v3.3 | Warcraft 1.24b Maphack | Custom Kick

Posted by admin at 6:35 AM 0 comments  

The New Garena Hack 3.3 is released by GarenaHack-er, this version has built in Custom Kick, Diabolic Warcraft 3 Toolkit and Warcraft 1.24b maphack. You can use this Garena Hack with any Garena update. There are no MEGA Exp in this Garena Hack, even the original one doesn't have it. Read the guide and download the Garena Hack v3.3 with Warcraft 1.24b maphack.

Step by Step Guide (for noobs):

• Download GarenaHack_4.04_v3.exe from the link above.

• Install it in your Garena Folder.


• After installing run "GarenaHack" from Desktop. (see icon imge on right)

• A pop-up will appear, just click "YES"



• Now click, "Start Garena Hack v3.3"

http://i27.tinypic.com/2u55f1w.jpg

• Garena Hack window will pop-up.



• Now click "Start Garena Client - MapHack 1.24b - Custom Kick"

http://i29.tinypic.com/33zdzpd.jpg

• A pop-up window will appear, click start..

http://i25.tinypic.com/2nvgjsw.jpg

• Another pop-up will appear, but this time you know what to do ^^.

http://i28.tinypic.com/20keruu.jpg


NOTES:
• Run Garena hack by following the steps above, stricly
• GarenaHack.exe and Garena.exe must not be in same directory (it must be in a sub-directory), if you see this, delete the folder, and reinstall Garena & Garenahack.
• There is no MegaEXP in this hack.
• There is no virus in this hack, if your antivirus say anything, just disable it.
• If any Garena update comes, * Update it normally but after the update, when the Garena client is started automatically again, close it, and the click "Start Garena" again from the GarenaHack. If you don't do this probably nothing will happen. But it's best if you do this.

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Teach how use Garena Anti-Hack 1.0

Posted by admin at 3:09 AM 0 comments  

This is that Download Link:Garena Anti-Hack ByPass.exe

Only teach thouse don`t know

1.Open your Garena and join any room.


2.Open Garena Anti-Hack 1.0.


3.Find whear is Garena and doble Click it.


4.Chose Modules and Find GEngine Unload it.


5Closed 2 window.


6.folow the pictures do it


7.Open any hack before you Start WarCraft III
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