Showing posts with label DotA News. Show all posts

Stolen DotA AI Beta , PleaseBugMeNot Demotivated

Posted by admin at 12:39 AM 0 comments  

It is very sad to say, but lot of blogs were stealing some others work just like what happened to PleaseBugMeNot where his work on 6.68 AI BETA was stolen. This makes him demotivated and looks like he has no further plans on the development of DotA AI.

Stolen DotA AI Beta
Here's what PleaseBugMeNot has to say:

Hello, again. I stood up from bed today and what i see... my work on some shitty copy-paste blog. Wtf? Too bad the version they got is too old... it doesn`t even have the -alldagons mode. The bots are with broken item builds and i bet all 6.68c content isn`t even there. The reworked skills are the old ones. It`s a pity how shitty websites try to earn from others work. I hope everyone who supports me will add this website to his "banned" list. Such a behavior doesn`t help.. it`s demotivating and just PLAIN WRONG. Now i have to fight with myself to start working on the script again. If you didn`t know, editing 90 000 obfuscated lines needs fully determination and concentration and those nasty people doesn`t help maintaining my comfort level. Well, now i don`t care what i`ll release from now on. Working or not you`ll have the AI map... but i`ll rethink my future involvement with developing further updates. Good work dota-utilities. You better hire up an AI dev from now on.... that way u`ll have more interesting updates without blatantly STEALING things.

For us here in admin, it's good to spread the AI maps to DotA community (since it's free) as long as we don't take the credits. Instead give the rightful credits and acknowledges to the original owners like PleaseBugMeNot.

What can you say about dota-utilities and dota-blog, did they do the right thing?
Read More

Data Entry for Heroes and Skills

Posted by admin at 3:46 PM 0 comments  

Due to major work loads, Harreke needs help on data entry for heroes and skills.

From Harreke:

About recent data entry work of my own AI project, I regret to announce that because the current members of my founded data entry group are too busy and inefficient, so now skill advanced data, the most important data entry work has been held up.

I upgraded data entry functions and codes, thus, all existing data need to be redefined. Now most of my group members are gone, so there's only myself doing entire skill advanced data entry work.

I don't know how long will it be done, but I guess all these 400+ skills could spend me many months.

So I'm here asking for help, could someone of you help me do data entry work? There's more than 400 skills need to be redefined, the more helpers we have, the fast the playable AI map could be done.

About the reward, sorry but the only thing I can offer is, to add your name to AI name database, and let the AI players honor your name.


I've tried my best to make my data entry functions and codes easy to read. Here are samples:

Vengeful Spirit's Magic missile

call SetAbilityBasic('A02A',4,1,2)
//Basic information: ID, level, learn level, level skip
call SetAbilityBasic_Bonus(1,NONE,1.75,1.75,10,95,NONE,500,NONE,'BPSE',NONE)
//Basic datas: cast time, last time, cool time, mana cost, area, ring, buffID, etc
call SetAbilityBasic_Bonus(2,NONE,1.75,1.75,10,110,NONE,500,NONE,'BPSE',NONE )
call SetAbilityBasic_Bonus(3,NONE,1.75,1.75,10,125,NONE,500,NONE,'BPSE',NONE )
call SetAbilityBasic_Bonus(4,NONE,1.75,1.75,10,140,NONE,500,NONE,'BPSE',NONE )
call SetAbilityCastTarget(ENEMY,ALLUNIT,UNITTARGET,true,false,false,false,t rue,false,false)
//Ability target: whom can be cast on by the skill
call SetAbilityAdvanced("thunderbolt",2)
//Advanced information: orderstring, effectnumber
call SetAbilityAdvanced_Bonus(1,DAMAGE,NORMAL_MAGIC,NONE,true,100,175,250,325)
//Advanced datas: completely describe how does the skill works
call SetAbilityAdvanced_Bonus(2,STUN,NONE,NONE,true,1.75,1.75,1.75,1.75)


Enchantress's untouchable

call SetAbilityBasic('A0DW',4,1,2)
call SetAbilityBasic_Bonus(1,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityBasic_Bonus(2,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityBasic_Bonus(3,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityBasic_Bonus(4,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NONE,NO NE)
call SetAbilityCastTarget(NONE,NONE,NONE,false,false,false,false,false,fals e,false)
call SetAbilityAdvanced(null,2)
call SetAbilityAdvanced_Bonus(1,TRIGGERCONDITION,ATTACKED,SELF,true,UNSTACKABLE ,NONE,NONE,NONE)
call SetAbilityAdvanced_Bonus(2,TRIGGERACTION,ASIMPROVEPERCENT,UNSTACKABLE,fals e,-0.20,-0.40,-0.60,-0.80)
call SetAbilityEffectTarget(ENEMY,ALLUNIT,NONE,false,true,false,false,false,f alse)
//Effect target: whom can be effected by the skill

See more in attachment.

So if you are interested in programming and DOTA, and you can at least know what I'm just talking about, please and welcome to join the data entry group.

Of course I will teach how to exactly read and write code, don't worry.

Please reply this topic to contact me.

And thanks!
Read More

Cosplay Sexy Dota Characters - Part 4

Posted by admin at 3:03 AM 0 comments  

Cosplay Sexy Dota Characters - Here is a random collection of cosplay sexy dota characters models.

Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Read More

Cosplay Sexy Dota Characters - Part 3

Posted by admin at 2:41 AM 0 comments  

Cosplay Sexy Dota Characters - Her name is sunny

If dota characters is real, this one will really be the one we're looking for. She's a cosplay sexy dota character.


Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters
Read More

Cosplay Sexy Dota Characters - Part 2

Posted by admin at 2:36 AM 0 comments  

Here is another round of gorgeous lady portraying our favorite dota characters.

This Cosplay Sexy Dota Character is so amazing, and her face was so innocent...


You'll be the judge.. :D

Cosplay Sexy Dota Characters
Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters



Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters

Cosplay Sexy Dota Characters
Read More

Cosplay Sexy Dota Characters - Part 1

Posted by admin at 3:38 PM 0 comments  

Read More

Matt Marcou: North American Lans and the DotA Community

Posted by admin at 2:59 AM 0 comments  

North American DotA might seem to be a bit behind on the Competitive eSport scene, but with a man like Matt Marcou... we might be able to see even more changes soon! Leading the way by creating epic LAN events and pushing for more representation in major eSport events, Marcou has done a lot for DotA.


A Little Bio:

Name:Matt "d00bi0us" Marcou
Zodiac Sign: Leo
Past Teams You've Worked With: verGe
Play DotA? How long have you been playing?:Yes, on and off. 5 years+
Team: EG obv ... aside from that KS
Player: Whisper

Hero: Earthshaker
Item: Blink Dagger
Food:Spaghetti/Sushi
Drink:Bubble Tea
Band: Muse



Sunie: Hello Mister Matt Marcou, and thanks for participating in this interview. I'm going to try and make this THE BEST INTERVIEW EVER! Could you please tell the DotA community a little bit about yourself?

Matt: I'm originally from Milwaukee, WI and soon to relocate to Chicago. I'm 26 years old, and I played in my first competitive console tournament when I was 9 years old where I got first place in coolspot for the sega genesis. About 9 years ago I decided that it was more fun to run tournaments than play in them.

Sunie: How did you get involved in the gaming world, and more specifically why did you choose DotA?

Matt: Sometime during college after my war3 ladder days were done, I got hooked on the wonderful mods that permeated Battle.net. Along the way I discovered dota ... I loved it so much that I started a DotA league for CAL around 2004. I recognized that it was very similar to Counter-strike, which I also loved. It was the first time that I saw a real way to play a team based RTS (2v2 War3 just doesn't cut it).

Sunie: Could you tell us a little bit about your involvment with EG DotA?

Matt: I found myself joining EG in 2008 as part of their management. I helped bring along my old DotA team from verGe and a Counter-Strike team that I had been working with in 2007. Initially I helped introduce DotA to EG and help them realize how important it was to the developing eSports scene. Now a days I work with marketing iniatives (specifically DotA) as I have stepped away from managing the team on a daily basis.

Sunie: When you're recruiting players for a pro team, what sort of skill/personality aspects do you look for?

Matt: The most important traits within a team are a strong work ethic, adaptability, and maturity. Too often I encounter players who are talented, but are immature and take the easy way out of things. Sponsors and team management will not put up with that for anything. Most competitive players are young with very little professional experience, so it's very difficult to find these qualities in every singled rostered player, but as long as they are willing to follow the lead of their team captain, then they usually learn quickly.

Sunie: How do you think the maturity level of the DotA community differs from the rest of the eSport scene? Do you think this is a contributing factor or a detrimental one to the creation of lans and teams?

Matt: I've met a lot of highly mature & intelligent dota players (sometimes too much for their own good). It's very noticable compared to other communities and there's a lot of players in higher education. On the flip side though, a lot of these players haven't held jobs and haven't experienced as many events as say counter-strike players. So there's more of a naivete in the dota community, which sometimes emerges in the form of really ignorant forum posts ignorant forum posts and misguided (but well thought out) rants.

Sunie: I understand that you play a pivotal role in the production and creation of DotA tournaments (ie Fire & Ice), how do you think this could help promote DotA in esports, and where would you like to see it go?

Matt: In additional to working with CAL and the F&I series, I have also worked with ESWC (sadly gone) and KODE5 on their DotA efforts. My main role really is to convince sponsors that there are millions of people playing DotA and investing their marketing budget into eSports (specifically dota) DotA will help them with their brand awareness and sales (IF THEY DO IT RIGHT!).

Sunie: Do you have any favorite experiences from running one of these tournaments? Any funny stories to share with the DotA Community?

Matt: Probably too many. My favorite things are (A) to meet new people and ( be a witness to awkward encounters: (1) At the ESWC Grand Finals in San Jose, the SK team proved that Europeans are as weird in real life as they are depicted in movies like Eurotrip. I think this was well documented in pictures, so I'll leave it at that. (2) Meeting Kingsurf and their managers in San Jose was really awesome. They were very, very nice and extremely excited to be there. It always makes me happy to see players have a positive first experience with tournaments cause I feel it's my job to provide it since I was graced with awesome tournament experience when I started out.(3) I conducteded an interview with MYM at the first F&I in Chicago (video here - http://www.sourceradio.com/fni/?id=7). It was a really cool experience and hanging out with h4nni after the tournament ended led to some hilarity.

Sunie: How do you think the United States compares to the rest of the world when it comes to DotA, ie awareness and tournaments?

Matt: It's hard to answer that as I haven't been to a DotA event outside of the US, yet. My opinion is that the United States is behind Europe and Asia in every aspect of gaming except for console gaming. There is certainly a larger player base in Asia and Europe and there's been some crazy activity in South eastern Asia.

Sunie: Do you have any future plans or hints for any upcoming events in the US? Or even outside of the US?

Matt: I posted a poll on the DotA Allstars forums that will probably give away some of my immediate plans: http://forums.dota-allstars.com/index.php?showtopic=290434. There are a few opportunities that I am working on both inside and outside the US. I assure you that I will post more information as soon as they are finalized.

Sunie: I'd like to finish this interview off with a couple speed questions, are you aptly prepared?

Matt: Born ready.

Sunie: Crysal Maiden or Lina Inverse?
Matt: Lina

Sunie: Sven or Arnold?
Matt: Unless Sven becomes president of Kalimdor, then I gotta go with the Governator. I just watched Total Recall last night as well, lol.

Sunie: Favorite DotA Mode?
Matt: -rd

Sunie: Boxers or Briefs?
Matt: boxers

Sunie: Sweet or Sour?
Matt: sweet

Sunie: Healing Pots or Tangos?
Matt: tangos, om-nom

Sunie: lol, thanks for taking time out of your busy schedule for this interview, do you have any shoutouts you'd like to give?

Matt: To my team for winning the F4F and to Whisper for being an awesome online cheerleader and hopefully a decent roommate when I move to Chicago. Also thanks to Team EG's current sponsors Intel, SteelSeries, Peregrine, Kingston X, and Ventrilo.org. Finally, a big thanks to Icefrog and his team of testers for keeeping dota so fresh and soooo good after all these years.
Read More

Ice Frog, no longer affiliated with the dota-allstars.com website

Posted by admin at 7:05 PM 0 comments  

"As a result of some differences, I am no longer affiliated with the dota-allstars.com website. I want to take this opportunity to wish everyone over there the best of luck in the future.

I still plan on continuing DotA development for a long time, a couple years at the very least. The next update, 6.60, is nearing the end of its design and testing phase. The translation phase will also be starting shortly. There is still a little bit more work to do on fixing some specific content, but it's finally approaching completion. I will post another update here in the near future.
"

As of today, I am starting a new community site for DotA. I think it is more valuable to the players though if I focus most of my time on developing and improving the game, so I'm here to reach out and ask for help on this. I believe that with some organization, the community has some very talented people that can help build a site to serve their interests and needs. Help can come in many different forms: programming, design, technical support, content contributions, etc. My goal is to have a format where everyone that wants to help can contribute in a productive way. If you are interested in being involved, please send me an email at IceFrog@gmail.com
Read More

Progress on miniDotA 1.04

Posted by admin at 12:56 AM 0 comments  

A quick update to let people know that “something is happening”, work on 1.04 is under way. Some of the improvements include:
* Mapwide experience gain (and a slight decrease to overall experience gain)
* Shopping distance increased
* Balance changes to Gorelord, Mindflayer, Mindflayer Ancient, Child of Loki, and Manifestation.
* New hero Spiritmender is in progress
The new hero, Dawneyes the Spiritmender, is about half-way to completion. The only skill I will mention for now is:

Ghost Evasion
15% chance when taking damage to gain “ghost” ability for 1/2/3/4 seconds.
The “ghost” ability is a special form of invisibility – it is not canceled when the hero attacks.



Download:
MiniDotA 1.03
Read More