Heroes of Newerth Latest Updates

Posted by admin at 10:50 PM 0 comments  

Heroes of Newerth Latest Updates - collection of all updates, news and downloads for Heroes of Newerth.








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StarCraft 2 Beta Latest Updates

Posted by admin at 10:42 PM 0 comments  

StarCraft 2 Beta Latest Updates - This the latest downloads, news and updates for Starcraft 2 Beta.








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Starcraft 2 Beta Patch 7 Release

Posted by admin at 8:00 AM 0 comments  

Starcraft 2 Beta Patch 7 Release

StarCraft II Beta – Patch 7 (version 0.9.0.14621B)

Get the latest SC2 patch download from here.


Balance Changes
  • TERRAN
    • Banshee
      • The health has been increased from 130 to 140.

    • Missile Turret
      • The damage has been changed from 7+7 armored to 12.

    • Thor
      • Anti-Air damage has been decreased from 10+6 light to 8+4 light.
      • Anti-Air attack now deals splash damage in a 0.5 radius.
  • PROTOSS
    • High Templar
      • The Psi Storm radius has been decreased from 2 to 1.5.

    • Photon Cannon
      • Life and Shield values have been increased from 125/125 to 150/150.

  • ZERG
    • Broodlord
      • Damage has been decreased from 25 to 20.

    • Roach
      • Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

    • Spine Crawler
      • Damage has been increased from 20+10 armored to 25+5 armored.
      • Attack period decreased from 2.2 to 1.6.

    • Spore Crawler
      • The cost has been decreased from 100 to 75.



Click here to download


Bug Fixes
  • Fixed an issue in which players would desync when matched against others with certain CPUs.
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Starcraft 2 Beta Patch 6 Release

Posted by admin at 7:53 AM 0 comments  

StarCraft II Beta – Patch 6 (version 0.8.0.14593) Pathing has been improved so units can now properly block ramps and choke points. Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war. Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.

Get the latest SC2 patch download from here.



Click here to download


General
  • You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
  • You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
  • Updated unit and ability tooltips to be accurate in all regions.
  • Improved the visibility of units on zerg creep.
  • Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
  • Improved the system that handles promotion and relegation between Leagues.
  • Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
  • Improved 2v2 arranged team matchmaking so games are found more quickly.
  • Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
  • Korea: Improved the logic for the age gate functionality.

Balance Changes
  • GENERAL

    • Pathing has been improved so units can now properly block ramps and choke points.
    • Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
  • TERRAN

    • Viking

      • Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
    • Ghost

      • Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
      • EMP Round radius decreased from 3 to 2.
    • Factory

      • Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
    • Tech Lab

      • Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
    • Reactor

      • Build time increased from 25 seconds to 50 seconds.
    • SCV

      • Life decreased from 60 to 45.
    • Bunker

      • Build time decreased from 40 seconds to 30 seconds.
    • Marine

      • Build time increased from 20 seconds to 25 seconds.
  • PROTOSS

    • Colossus

      • Thermal Lances damage decreased from 23 to 20.
    • Observer

      • Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
      • Build time increased from 33 seconds to 40 seconds.
    • Stalker

      • Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
      • Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
    • Dark Templar

      • Armor type changed from Biological-Psionic to Biological-Psionic-Light.
    • High Templar

      • Armor type changed from Biological-Psionic to Biological-Psionic-Light.
    • Dark Shrine

      • Build time increased from 80 seconds to 100 seconds.
      • Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
  • ZERG

    • Baneling

      • Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
    • Roach

      • Burrowed regeneration rate decreased from 10 to 5.
      • Upgraded burrowed regeneration bonus decreased from +20 to +10.

Bug Fixes
  • Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
  • Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
  • Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
  • Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
  • Fixed an intermittent UI crash on game shutdown.
  • Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.
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God of War 3 Soundtrack 'Brothers of Blood' -- Free MP3 Download

Posted by admin at 4:45 PM 0 comments  

Composer: Cris Velasco
Song: 'Brothers of Blood'
Album: 'God of War 3 Soundtrack' [iTunes]
Genre: Video Game Music
Other Composers on Soundtrack: Gerard Marino, Ron Fish, Mike Reagan, Jeff Rona



Download link:
God of War 3 Soundtrack 'Brothers of Blood'
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God of War 3 Bugs and Glitches

Posted by admin at 4:31 PM 0 comments  

See all or most of the glitches in the game without searching this whole forum. BEWARE OF SPOILERS! I suggest just replying to this post with your problem rather then reading this whole thread if you do not want to spoil the story. Basically post the following information about the glitch you are experiencing:


1. Details of the glitch/bug
2. Time of occurance (Where it happens)
3. PS3 Model: Fat or slim, HDD size
4. Version of game: Country/UE or Standard
5. Possible fixes



Even if a glitch has already been posted in this thread, please reply also if you are having a problem to see if there is similar data. As you can see, some glitches posted below are mostly incomplete. More information and Youtube videos of the glitches you experience could help. Thanks.


Making this thread so developers can see all or most of the glitches in the game without searching this whole forum. BEWARE OF SPOILERS! I suggest just replying to this post with your problem rather then reading this whole thread if you do not want to spoil the story.  Basically post the following information about the glitch you are experiencing:

1. Details of the glitch/bug
2. Time of occurance (Where it happens)
3. PS3 Model: Fat or slim, HDD size
4. Version of game: Country/UE or Standard
5. Possible fixes

Even if a glitch has already been posted in this thread, please reply also if you are having a problem to see if there is similar data. As you can see, some glitches posted below are mostly incomplete. More information and Youtube videos of the glitches you experience could help. Thanks.

I am no longer going to post freezing problems in the list because everyone is freezing at an exactly different point. For that reason, I would have two pages full of freezing information that have no common location. I have receieved a message from a forum user that said he was able to finish the game by not saving until he was at Hermes. I would also recommend not saving at all if possible until you finish the game in case it really is a file save corruption that is causing these freezes.


GLITCHES/BUGS EXPERIENCED:


UNRESOLVED: There are no known fixes to this glitch.
RESOLVED: Has been officially fixed by Sony via a patch or update
POSSIBLE FIX: There are possible work arounds to temporary fix the glitch.
*IMPORTANT* is added when the glitch/bug causes you to not be able to continue your game.


Fallen Tree (POSSIBLE FIX)

Details: "Right at the very beginning of the game, on Gaia, during the first fight that gives the player control of Kratos. I beat the foes and moved to the fallen tree on fire blocking my path. Despite my best efforts, I couldn't figure out how to move the thing. A very strange glitch right out of the gate...not a good first impression." Also I noted from someone else that they had enemies free-falling out of the map in this area.

Time of occurance: Beginning of game
PS3 Model: 80GB Fat
Version of game: UE, Standard Edition
Possible Fixes: Restart from checkpoint


Double Jump (UNRESOLVED)

Details: "I find the double jump extremely glitchy all around. If you don't double-tap X very quickly, Kratos falls to his death, and it happens so frequently that I'm not sure if it's a glitch or just how they programmed the double-jump. Makes zero sense why I can't delay my first jump until I want, then double-tap for the double jump. Every other game with double-jump allows this, but in GoW3, if you don't double-tap quickly, you fall, you die. That's dumb." Reported twice.

Time of occurance: Always
PS3 Model: PS3 first generation 80GB unit with a new 500GB Seagate 7200 SATA drive installed, 60GB Fat
Version of game: UE (2)
Possible Fixes: None



Blackhole of Hades (POSSIBLE FIX)

Details: "Someone actually found a YouTube video with the exact problem I'm seeing. The video is a bit dark, so I'll describe a bit as well. The texture in the cave seems to replicate over itself every time the camera moves. If you move Kratos down the path he falls to his death.

http://www.youtube.com/watch?v=XHroUWhzsYI

Time of occurance: Gates of Judgement inside a cave "right after fighting stone statues with big square hammers"

PS3 Model: 80GB Fat PS3, 60GB Fat

Version of game: North America, standard and UE edition

Possible fixes: "The posts from the youtube page suggest that the save file is corrupted. If you restore from an earlier save, earlier enough that the autosave will do its thing, it should resolve the issue."





Visual Effect Bug/Glitch (UNRESOLVED)

Details: When playing I've noticed an odd visual effect. When I run left of right and the camera remains focused upon Kratos, he will have a halo (or slight double image if you will) that is especially noticeable around his head. It is most obvious when Kratos is close to the front of the screen (not in the distance where he is tiny) and when the scene is not dark or filled with action. The flame of Olympus chamber is a good area to try this. Go to the bottom where Kratos is at full size and the area is fairly well lit. Then run right and left to see what I mean.

Time of occurance: Always?

PS3 Model: Unknown

Version of game: Unknown

Possible fixes: None





Lip Syncing (UNRESOLVED)

Details: There seems to be a problem in lip syncing. The words are not matching up with the characters lips for some players. Also I get no lip movemtent when Hermes is yelling from the top of the Athena statue.

Time of occurance: Certain characters, Hermes on top of Athena statue.

PS3 Model: Unknown

Version of game: Canada/UE

Possible fixes: None







Optical Audio Glitch (UNRESOLVED)

Details: Game doesn't support optical audio output. Stereo and HDMI outputs do work. Doesn't appear to be a hardware issue; other people are reporting the same problem on other boards. Other games and movies do not have this problem. Note: I do not have this problem and I'm using optical audio as well. Game related glitch.

Time of occurance: As soon as game starts.

PS3 Model: 60GB Launch PS3 w/ 160GB Seagate 5400RPM HDD.

Version of game: UE; U.S. Version

Possible Fixes: None





Music Puzzle *IMPORTANT* (UNRESOLVED)

Details: "At the flames of Olympus area after solving the music puzzle...i go to turn the crank and it freezes. There is suppose to be a cinema but all i get is a close up of the chain and the music keeps looping. I can restart at the checkpoint and pause the game but nothing happens. Took the game back, got another copy and does the same thing." This issue is being experienced by many users. Another forum user posted this video on Youtube showing the glitch. http://www.youtube.com/watch?v=__c3SoF71GA

Time of occurance: At the music puzzle

PS3 Model: 250GB Slim, 80GB Fat

Version of game: Standard US version of game, North America (2)

Possible Fixes: None have been found but replacing the game does not seem to work. Sounds like a possible game save corruption. Try to revert to an earlier save if possible. This may not work for it has not been tested.





Blackhole of the Labyrinth (POSSIBLE FIX)

Details: In the first room of the Labyrinth, when the room roates, if you jump while it's rotating, you will either die, or get stuck in limbo and the game does not continue.

Time of occurance: Labyrinth

PS3 Model: 60GB PS3

Version of game: North American Ultimate Edition

Possible Fixes: Restart at last checkpoint





Camera Focus Glitch (POSSIBLE FIX)

Details: "In the Upper Chamber of the Flame I turn the crank round when the camera moves and focuses on the giant chain across the room. The camera remains fixed on the chain and just doesn't move. I am still able to pause the game and reload from check point but every restart has the same results."

Time of Occurance: Upper Chamber of the Flame

PS3 Model: 40GB Model (320GB HDD inside) Fat.

Version of game: Standard edition bought in the UK

Possible Fixes: Regarding the glitch in the Upper Chamber of the Flame, the only fix I have been able is to basically start the game over again. I started again earlier today and I've just got past this part, no problem. I recommend keeping multiple saves (3 should do) as this could be something to with data corruption. Hope this helps.







Head of Helios Freeze (UNRESOLVED)

Details: "I am fairly certain this isnt only on my system but if i jump off of any elevated item ( I have done it on a chest numerous times ) while I am using the Head of Helios Solar Beam my system will completley freeze up, I have to hold down the power button and shut down my system to get it up and running again. This only happens when using that specific combo, my game has not frooze up at any other time. I have jumped off the first gorgon's eye chest in Hera's garden 3 times using the Solar beam and frooze my system 3 times and just jumped off of a raised platform using the beam and same issue."

Time of occurance: When jumping off elevated platform using Head of Helios' Beam

PS3 Model: 80GB Fat

Version of game: Unknown

Possible Fixes: None found. Probably needs a patch.





Graphical Bugs (UNRESOLVED)

Details: 1.) In Daedalus's study with all of the warp mirrors I was in the far back, upper room with the lever that operates the two large chests. I swung the Claws of Hades around and the entire screen turned a purplish-pink color before reverting back to normal. 2.) In the same room I noticed that if you hang on the rope while close to the lower platform Kratos' legs actually stick into/through the platform. 3.) In the hedge maze while using the "eye" the final time and climbing the stairs I was holding Helios' head and the light beam was emitting several inches higher than where the head actually was. 5.) When chasing Hermes the grapple point along the falling bridge works, but the blade then shoots up and appears to be way above the garpple point. I've had this happen each time I've done it.

Time of occurance: Inside Daedalus's study, Hermes Chase

PS3 Model: 80GB Fat (2)

Version of game: US/UE, Canda/UE

Possible Fixes: None







Audio Failure after Restart (UNRESOLVED)

Details: Sometimes after dying and restarting music would either fail to load at all or be delayed for several seconds before starting. (multiple areas)

Time of occurance: random after dying

PS3 Model: 80GB Fat

Verison of game: US/UE

Possible Fixes: None noted.







Grabbing With Your Back.... (UNRESOLVED)

Details: Sometimes Kratos will want to grab enemies that he isn't facing. For example, in the Bare Hands challenge, Kratos will grab the minotaurs like they have priotorty even though you are trying to grab a minion. Kratos always goes for the biggest enemy, which more often than not, is ungrabbable. Kratos will turn around and grab bigger enemy even if there is smaller in front of him and you push direction stick towards smaller enemy. Why autograb ungrabbable enemies?



Time of occurance: When grabbing around two different enemies. The bigger enemy has grabbing priority (which is usually the enemy you can't grab)

PS3 Model: All PS3s

Version of game: US, Standard (2)

Possible Fixes: None







First Grapple Failure (UNRESOLVED)

Details: During the first grapple near the huge chain the R1 prompt to swing across shows on the screen but it doesn't let you actually use the grapple.

Time of occurance: At the first grapple

PS3 Model: 60GB Fat

Version of game: US, Standard edtion

Possible Fixes: None







"Bridge-Jumping" Freeze *IMPORTANT* (RESOLVED)

Details: "My game is freezing at the "Bridge-jumping" scene after you kill the Poseidon Princess. When I jump into the middle doorway (After being told "This mechanism is broken" twice), my game freezes with the spinning Omega symbol and does not move forward."

Time of occurance: "Bridge-jumping" scene after you kill the Poseidon Princess.

PS3 Model: 80GB Fat

Version of game: US, Standard edtion

Possible Fixes: None found







Chain in Hades Freeze *IMPORTANT* (UNRESOLVED)

Details: "Down in Hades very early in the game after the intro with the titans there is a chain that you need to go hand-over-hand across. YouTube video of the freeze. http://www.youtube.com/watch?v=TmomtIj-UKQ

Time of occurance: Halfway across this chain the game has frozen for me the majority of the time 5x or so. I have once had a freeze in the brief battle before this chain, once during the fight with medusas just after and once while reading paper on the ground directly after the chain. Unable to continue.

PS3 Model: 80GB Fat w. BC

Version of game: Standard US version of game, North America

Possible Fixes: None have been found but I tried loading earlier saves and backing up the saves to do a system restore+quick format, issue remains.





Brain Freeze *IMPORTANT* (UNRESOLVED)

Details: After you drive the sword through Zeus and Gaia, and you are running through the dark to find your family, the sound gets messed up when your daugher starts to say "Mother." After that, "Mother" repeats over and over again until you get to Pandora's box. Once you get to Pandora's box and open it the game freezes. Also, once the audio glitch starts, if you try to pause the game and restart, it will freeze at the restart screen and you have to turn off your PS3 manually to restart.

Time of occurance: When Kratos visits his memories after Zeus and Gaia battle

PS3 Model: PS3 120Gb Slim

Version of game: US, Standard Edition

Possible Fixes: The first thing I did was clean the disc thoroughly but that had no effect on the outcome. The second thing I tried was setting the audio to Dolby, which didn't do anything, then to headphones. After I set it to headphones and restarted the game, the auto-checkpoint still didn't work so I went to the previous checkpoint to fight Zeus before Gaia attacks the platform. This seems to have corrected the issue. How, I'm not very sure!







Loading Problems (UNRESOLVED)

Details: 1.)At the first fight with zeus the game doesnt load in time, so it first affects the music that doesnt start in time. After I died once, the screen turned into white with yellow marks. Then after it loaded a bit, it showed kratos and Zeus in the platform where they fight and after a while the game fully loads and shows the cutscene where kratos throws zeus on the platform. The glitch repeated the next time i died and returned to the checkpoint. Even though it was a heavy loading glitch it didnt effect the continuation of the game.



2.) When I start at the beginning of a new level the sound and voices would overlap itself and then when trying to restart from a checkpoint or quit game to return to the main menu it would freeze. Then when trying to quit the game from xmb it would completely restart the system. Also it would not load game from main menu screen would just be black and have the symbol twirling at the bottem left screen. Game wouldn't load at all when put in ps3

Time of occurance: 1.) First fight with Zeus. 2.) Beginning of every level

PS3 Model: 1.) 60GB Fat, 2.) 80GB Fat

Version of game: 1.) Unknown 2.) US, Standard Edition

Possible Fixes: None. 2.) no fixes at all tried restoring system and deleting saved game data, no game install data because their isn't none so cant delete that, tried letting the game save automatically instead of manually saving and it worked for a while but then it started to freeze while chasing hermes down the wall returned the game in three times at two different gamestop locations still didn't work.







Dialogue Cut Out That Leads to Crash *IMPORTANT* (UNRESOLVED)

Details: After raising the Flame of Olympus using the Muse music mini game I headed down the long winding stare case and opened the chest to get the cyclops eye using the head of Helios. I saved my game and headed down the hall toward the large outdoor arena where Hera is at. Hera speaks then Kratos, then the dialogue cuts out. Background audio and music is heard but neither Hera, Kratos, nor Hercules's dialogue is present. When the battle between Hercules and Kratos begins, the grunts and sfx from the characters can be heard. I paused the game after seeing that the characters lips were moving but dialogue wasn't present, I selected to reload from the last checkpoint and the game crashed. After I restarted the console, I tried reloading the save and the issue still occurred. I once again crashed and restarted the console and tried loading the autosave. The dialogue was present this time for a little longer but still cut out when Hercules appeared and after pausing and selecting to load the checkpoint a crashed occurred again.

Time of occurance: Battle between Hercules and Kratos

PS3 Model: 60GB Fat/BC

Version of game: US/UE

Possible Fixes: XMB continues dialogue for few more seconds but still cuts out






Poseidon's Chamber *IMPORTANT* (UNRESOLVED)
Details: I've run into a game stopping bug apparantly. When you get to poseidon's chamber where you have to rescue his mistress, the very last part of that where you get back to the center room with the crank wheel that opens to the gates is where the problem is. After defeating the two onyx shield soldiers and the statue, the game zooms in on the crank wheel and the woman, but when I walk over to the wheel; no button prompt shows up. I literally can't progress because of this. I've tried reloading the last save file and even using an earlier save with the exact same results. I really would like to not have to start the whole game over because of a random glitch like that which shouldn't happen.

Time of occurance: Poseidon's Chamber

PS3 Model: Slim

Version of game: Unknown

Possible Fixes: none





Jerky Movement (UNRESOLVED)

Details: Well, pretty much character has jerky movement, he runs a little bit and comes to a stop. I let go of joy stick, run again, he comes o a stop. Cant double jump or use icarus wings

Time of occurance: At start of game after intro cut scene.

PS3 Model: 40GB Fat

Version of game: Standard edition

Possible fixes: None so far, returned the game, no luck, rebooted my system. Only thing I haven't tried is a system restore but going through that is a big hassle, would rather wait and see if a patch comes







Hades Palace Freeze *IMPORTANT* (UNRESOLVED)

Details: "Start of Hades Palace. YouTube video of the freeze. http://www.youtube.com/watch?v=Bz71WW21Esg

Time of occurance: While fighting enemies on the first or second floor, or opening a pair of chests on the second floor. Unable to continue.

PS3 Model: 80GB Fat w. BC

Version of game: Standard US version of game, North America

Possible Fixes: None that I know of.
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Dota Tool For Beginners | PlayDota Guide

Posted by admin at 5:42 AM 0 comments  

Dota Tool For Beginners | PlayDota Guide - This C++ program is used for getting information about DotA Heroes (their skill builds and their item builds). This program is more for players who don't know how to play the hero and which items they have to buy. You can click on a hero image (like a button) and then you get information about skill/item build. It is more a program for noobs who don't know what they have to build.


Changelog

Release 1.1
+ item/skill update
+ New Layout by Elwood

Release 1.0
+ item/skill update
+ Update function now works

Release 0.9
+ first release



Requirements
Since this program is written in C++, you need to have .NET Framework 3.5 installed on your computer.

How to Install
Simply extract all files under any directory.
Do not delete any pictures, but you can change any of them if u wants.

Download link:
PlayDotA Guide
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Dota 6.67 AI Map Latest Updates

Posted by admin at 3:33 PM 0 comments  

Dota 6.67 AI Map Latest Updates - Just before or after Dota 6.67 Map was released, BMP sends out an update on Dota 6.67 AI Map which is in response with teh latest released map. Keep visiting this page and we'll keep you updated.

Update: DotA 6.67b AI Map (v06/11/2010) is a second release that contains DotA AI Map fix for some bugs found in previous DotA 6.67b AI Map (v06/07/2010).

Update: DotA 6.69c AI Beta is now ready for download. Get your copy now.

We expect more fix to be released by Harreke until it becomes stable and ready for DotA 6.67c AI then next is DotA 6.68 AI.

Just recently, Harreke released DotA 6.67b AI. So what are you waiting for, grab a copy now!

Update as of March 30, 2010... Dota 6.67c Map is now available.



Update as of March 22, 2010...
Been pretty busy with work and stuff recently, haven't really done much on script development. Played a bit with some fun heroes though, we'll see if any of them make it in for the next version. =P

Don't see work letting up anytime soon for the next month and a half. Even if a new DotA version comes out before then I wouldn't expect a new AI version for a while. =/

Update as of April 8, 2010...
Absolutely swamped, likely won't have time until June to even look at the maps and script. I've been getting the changes from IceFrog and will update to whatever version is recent when I have time, but don't expect anything for at least two months.

Download Link:
Dota 6.67AI.w3x AI Allstars Map (Coming Soon)
Dota 6.66b AI 0.2141 Map (Latest Dota AI Map)

Dota 6.67c Map Latest Release
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Dota 6.67b Map Latest Release

Posted by admin at 5:09 AM 0 comments  

Dota 6.67b Map Latest Release - Get the latest Dota 6.67b Map here. It seems Icefrog forgot some important features when he released the first version of Dota 6.67 Map. :)

6.67b Changelog
  • Fixed some important bugs from the last patch

Update as of March 30, 2010... Dota 6.67c Map was released.

6.67c Changelog

  • Fixed casting distance exploits with Skewer
  • Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
  • Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
  • Various performance improvements when casting The Swarm
  • Fixed Soul Steal channeling text in the tooltip
  • Non-hero units now do half damage to The Swarm
  • Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
  • Fixed a bug with lifesteal and The Swarm creatures
  • Fixed a rare Mac issue with shared Soul Ring
  • Added passive icon for Strygyer's Thirst
  • Added passive icon for Plague

Download link:
Dota 6.67b Map (DotA Allstars v6.67b.w3x)
Dota 6.67c Map (DotA Allstars v6.67c.w3x)
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About Halo

Posted by admin at 2:15 PM 0 comments  

Halo Universe 101

Sweeping across the expanse of time and over the breadth of a thousand star systems, the tale of Halo is ultimately one of the human condition. It is a story about the frailty of mankind and their fight for survival against an implacable and unstoppable enemy known as the Covenant. And at the center of it all is the legendary Master Chief, the only thing that stands between humanity and extinction.



The Forerunners

Long before humanity shed its own terrestrial bonds, an ancient race known as the Forerunners had already mastered the heavens. Using their advanced technology they took it upon themselves to protect all life in the galaxy. But when a threat emerged from the blackness beyond our stars, the Forerunners were caught off guard.

The Flood, a parasitic species that propagates by infecting sentient beings, had already infested a variety of worlds within the Milky Way. By the time the Forerunners took action, it was too late; the Flood had already surpassed any efforts at containment.


The Array

Fearing all would be lost, a group of Forerunners developed a plan to stop the parasite once and for all. They called this plan Halo. Using a massive installation known as the Ark, they built seven ring worlds, which they spread throughout the galaxy. This Halo Array, as they called it, when fired, would destroy all sentient beings within range, essentially starving the Flood to death.

Then, after staying the hand of judgment as long as they could, the Forerunners finally fired the rings and seemingly vanished from existence. The knowledge of the Halo Array and the Ark was lost for a time. All that remained was the hope that someone, somewhere in the distant future, would discover the truth.


Humanity's Plight

One hundred thousand years later, humankind finally turned to the stars. But even after developing the technology of Slipspace travel, which allowed them to colonize distant worlds, they failed to learn from their own primitive nature.

Not long after humans built other worlds to dwell on, they began to war with each other. A powerful governing body known as the United Nations Space Command (UNSC) attempted to quell insurrectionist factions, but there seemed to be nothing that could halt the mounting tide of violence.

It was then that an agency known as the Office of Naval Intelligence (ONI) commissioned the SPARTAN-II project. This extreme measure sanctioned the abduction of young children who would be genetically engineered into the most advanced supersoldiers humanity had ever seen. And for a time, this solution worked flawlessly, the Spartans meted out swift judgment against any who resisted the UNSC.

But in 2525 CE, all of that changed.


The Covenant

Without warning, the Outer Colony of Harvest was obliterated by an unknown force, a force that would later reveal itself as the Covenant. This alliance of alien species believed humanity was a stain that needed to be wiped from the galaxy, and they committed themselves to this belief without any mercy.

Extinguishing every human population they could find, the Covenant were consumed with humankind's annihilation. However, despite being greatly outnumbered, the Spartans engaged the alien enemy in groundside conflicts, frustrating the Covenant’s advancement every step of the way. Ultimately, each terrestrial victory proved insignificant, since the Covenant dominated space battles without contest.

Still, it wasn't until they attacked the planet of Reach, Earth's veritable doorstep on the brink of humanity’s extinction, that these legendary Spartans fell.



Halo

Fleeing into Slipspace at a seemingly random vector, a UNSC warship brought with it what was believed to be the last remaining Spartan, the Master Chief. As they arrived in a remote, uncharted region of the galaxy, they suddenly came face to face with something they had never before seen —Halo.

This prodigious discovery was marred when the Covenant, attempting to activate the ring to fulfill their specious prophecies, mistakenly released a strain of the Flood that had been contained within the installation for a hundred thousand years.

In response, the Master Chief was forced to uncover the secrets of the Forerunners' extinction and a stratagem to prevent the parasite from escaping. With the fate of the galaxy hanging in the balance, he destroyed Halo, ending the vast threat it possessed and destroying the Flood's infestation along with it.


The Ark and Aftermath

Ignorant to the truth of the Halo Array, the Covenant continued their quest and soon located yet another ring. When they failed to fire it, a chain reaction of events occurred that opened a portal on the planet Earth. This portal would lead any who entered to the Forerunners' most precious installation, the Ark, the only place where the Halo rings could now be fired.

It was here that humanity formed an unlikely alliance with a faction of Covenant defectors known as Elites, and together they assaulted the Ark. With the last vestige of Covenant forces attempting to activate the Halo Array, the Master Chief raced to the surface of a remote ring world, igniting its fire and obliterating both his adversaries and the Ark in the process.

For the survivors on Earth, the Master Chief is believed to have been killed, sacrificed to prevent humanity’s extinction. Little do they know, the Spartan miraculously survived and is now stranded in an unknown region of space without any way home.
Read More

Halo Reach Beta FAQ

Posted by admin at 1:58 PM 0 comments  

Halo Reach Beta FAQ, This FAQ answers general questions over beta access to Halo: Reach in hopes to clear the confusion and misconceptions that are regularly posted on this forum. If you have any questions, comments, concerns, etc. about the information below, feel free to PM me or send me a message through Xbox LIVE.

The Halo: Reach Beta will be available May 3, 2010

Q. What exactly is the Halo: Reach beta?

Halo: Reach is a First Person Shooter (FPS) and is being developed by Bungie; it will also be the last Halo game developed by them. Halo: Reach will have a multiplayer beta much like Halo 3 had a multiplayer beta prior to its release. There are no details on weapons, vehicles, etc. that will be available in the beta. We can assume however it will have similar gameplay mechanics to the other Halo titles.



Q. Why are we running a playtest already? Isn’t this what the public beta is for?

Luke Timmins. Technically this is our third “Bungie-scale” playtest, where we hand out a ton of devkits across the studio and tell people to go home and play matchmaking, but in reality the test team and MP/UI engineers have conducted a few dozen mini-playtests in the last half year or so.

Playtesting at people’s homes is really important part of the MP testing ecosystem. We have tools to simulate real world connections (packet loss, latency, disconnects, etc.), but there is no substitute for the real deal.

Lars Bakken. It is super (and I mean super, duper) important that we are playtesting our stuff all the time. It's how we make stuff extra sweet. To that end, we are always making sure our games play well, whether that's in a lab or over Partner Net. So, we're already playing the game on a daily basis. The public beta is a great way for us to stress our Matchmaking and other sub-systems on a much bigger environment. In a takehome playtest we're lucky to get 80 people together to play on a Wednesday night. With the public beta, we're talking about millions of people having access, so it's a scale that's closer to what it would be like when the game launches.

Derek Carroll. We actually run playtests every day in the lab. Lots of new stuff goes in every day, so it’s important to test our work in the game to answer the only question that really matters: Is it fun when you actually play it? This week’s big take-home playtest represents several months of work all tied up with a bow for everyone in the studio to play without a lot of hand-holding.

Public betas are an important source of feedback, but by then it’s about polish and tweaking. This playtest is about us feeling good moving forward as a team.

Playing at home is a totally different experience from playing in a lab with a bunch of co-workers, so it can be very instructive. Things you may not see while at work become obvious when you’re sitting on your couch in the dark, blastin’ fools. Also: Subwoofer.

Q. How do I gain access to the Halo: Reach beta? Do I have to sign-up via website or through Microsoft Games Studio?

Access to the Halo: Reach beta comes with every copy of Halo 3: ODST. The beta will be available when Bungie enables it through the Halo 3: ODST menu. Players will then be able to access the Halo: Reach beta only using the Halo 3: ODST campaign disc* through a menu option; much how the Halo 3 beta was accessed via Crackdown. Simply have a copy of Halo 3: ODST and you have access to the Halo: Reach beta as confirmed below:

Buy Halo 3: ODST and receive an invitation to participate in the Halo: Reach Xbox LIVE multiplayer beta. If you want in, hold onto your copy of Halo 3: ODST and stay tuned to Bungie.net and Xbox.com for more details.

As well, some members of the community will be awarded an access code via email to the Halo: Reach beta. An email from Microsoft states the following:

What is Xbox LIVE doing for me?
• To thank you for being a loyal Xbox LIVE customer, we are giving you a free, three-month LIVE Gold membership and 400 Microsoft Points for you to use as you choose on Xbox LIVE.
• In addition, because you've been so loyal to Halo, we are inviting you to participate in the exclusive Halo: Reach Beta.


It does not matter if your Halo 3: ODST campaign disc is used or new, you will have access to the beta either way.
Q. Will the Halo: Reach beta be available on the dashboard for the public?

No, as stated above the beta will not be available on the dashboard or any other means for the public to download. This is not a demo and is therefore restricted to certain individuals, i.e. those who have the Halo 3: ODST campaign disc.

Q. How long is the beta going to be available?

At this time, there is no information concerning how long the Halo: Reach beta will last. As we get closer to the beta release, Bungie will most likely inform the community about the specifics of the beta.
Read More

Halo Reach Watch Trailer HD

Posted by admin at 1:46 PM 0 comments  

Halo Reach Watch Trailer HD, Well you already know how it ends. Ends with Reach being glassed by Covenant Capital Ships.

And almost all of the spartans die, except for Master Chief that escapes on "The Pillar of Autumn" (Name...?) .

And the pillar was used to fly in Spartans. And the Covenant thought this was the Human home world, they say that in Halo 2.

"We set fire to their planet."

And after Reach being glassed, Halo 1 begins.

Developer: Bungie
Release: Q4 2010
Genre: Shooter
Platform: X360
Publisher: Microsoft Game Studios
Halo: Reach is the next installment in the Halo franchise.





Read More

Halo Reach for Xbox 360

Posted by admin at 6:56 AM 0 comments  

Halo Reach for Xbox 360, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games that have raised expectations for what can be achieved in a video game.



Here are some useful links for Halo Reach.

About Halo

Halo Reach Watch Trailer HD

Halo Reach Beta FAQ

Experience the fateful moments that forged the Halo legend. This is the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies, and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.


Once the campaign is over, the battle continues online with an unparalleled multiplayer experience expanding on the award-winning suite of features that helped define the Xbox LIVE experience.

The Halo: Reach multiplayer beta, on track to be the largest beta program of its kind on any console, is expected to see millions of participants when it begins May 3. Players can access the multiplayer beta on Xbox LIVE through the Halo 3: ODST disc.
Read More

Dota 6.67 Map Latest Release

Posted by admin at 7:23 AM 0 comments  

Dota 6.67 Map Latest Release - This is the latest and greatest Dota Map ever. Dota 6.67 map is now ready for download. Icefrog made a lot of bug fixes and changes on gameplay and cosmetics. The map is available in English, Simplified Chinese, Traditional Chinese, Spanish, German, Czech, Hungarian, Korean, Russian, French and Brazilian Portuguese. The recommended tournament version is the 6.66b Stable version.

Update as of March 27, 2010...
The latest Dota 6.67b Map was released.

#############################
HEROES
#############################

Axe
- Culling Blade Scepter CD reduced by 5 seconds

Beastmaster
- Greater Hawk bounty increased from 40 to 65 gold

Bone Fletcher
- Death Pact reworked
Old Death Pact:
================
Kills a target unit and instantly gains a percentage of its life.

Instant Heal: 50/100/150% of target's current life
Manacost: 100
Cooldown: 20


New Death Pact:
===============
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.

HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45

Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the

duration runs out, his max HP drops but his current HP remains the same.

Bounty Hunter
- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor

any enemy can see it. (concept only: 102922)

Bristleback
- Warpath maximum stacks increased from 4 to 5

Centaur Warchief
- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage

Chen
- Test of Faith cooldown from 30 to 30/28/26/24

Clockwerk
- Power Cogs unit trapping code improved a little bit
- Hookshot Scepter CD from 20 to 15

Dirge
- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800

Furion
- Sprout can now be cast at a target point (173567)

Huskar
- Inner vitality heal interval is smoother (same overall heal)

Jakiro
- Base armor increased by 2

Kaldr
- Cold Feet mana cost increased from 90/100/110/120 to 150

Kunkka
- Base armor decreased by 1

Leoric
- Vampiric Aura AoE increased from 600 to 900
- Reincarnation now costs a constant 100 manacost instead of 100/150/200

Leshrac
- Split Earth cast range increased from 650 to 750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual effect now properly shows on Scourge towers
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits

Lich
- Frost Nova's Level 4 cooldown from 9.25 to 8

Lina Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
- Light Strike Array cooldown from 10 to 8

Luna
- Lunar Blessing reworked
Lunar Blessing:
================
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.

Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24

Note: This only affects heroes.


Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
- Howl duration from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.

Omni Knight
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost decreased from 60/70/80/90 to 50

Magnataur
- Reworked some of his abilities
- Removed Great Cleave
- Reworked Empower
- Added new ability (Skewer)

Empower:
========
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)

Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12

Skewer:
=======
Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at

which point they will be slowed by 40% for 2 seconds.

Damage: 50/100/150/200
Manacost: 80
Cooldown: 45

AbilityCode [A1Q4]


Medusa
- Intelligence per level reduced from 2.25 to 1.85

Naix
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12

Nerubian Assassin
- Spiked Carapace replaced with Urna Swarm
- Impale damage reduced from 80/160/230/300 to 80/140/200/260

Nerubian Weaver
- New Ability
This ability replaces Urna Swarm.

The Swarm:
==========
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes

into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just

keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is

rushing forwards looking for unoccupied targets.

When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The

creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you.

Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are

attacking you.

Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1

Cooldown: 36/33/30/27
Manacost: 75

Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).

Note 2: The creatures fall of their target if it goes invisible.


AbilityCode [A1QW]


Phantom Lancer
- Juxtapose illusions now take 450% extra damage (up from 400%)

Puck
- Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)

Pudge
- Flesh Heap death AoE increased from 400 to 525

Queen of Pain
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60

Spirit Breaker
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is

gained when fully charged.
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone

Silencer
- Curse of the Silent now displays a buff indicator
- Game-wide sound gets muted when Global Silence is used (173422)

Slardar
- Amplify Damage duration reduced from 30 to 25 seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
- Sprint damage amp increased from 10% to 15%

Spectre
- Desolate's search AOE improved from 400 to 350

Storm Spirit
- Attack range lowered from 500 to 480

Sven
- Storm Bolt cooldown increased from 14 to 15

Techies
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.

Tiny
- Grow movement bonus per level increased from 5 to 10

Terrorblade
- Soul Steal Reworked
Soul Steal:
=============
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.

HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8

Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16

Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.

AbilityCode [A1PH]


Tidehunter
- Ravage now has some travel time as it grows outwards

Rooftrellen
- Reworked Eyes in the Forest
Sentinel:
=========
Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).



Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special

animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that

comes into their range.

Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.

Watcher Vision: 500 (Does not grant truesight)

Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for

1.5/1.75/2/2.25 seconds.

Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes

Sentinel HP: 300
Sentinel Bounty: 40 Gold

Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.

Note 1: The Sentinel is visible for a brief period as it is getting summoned

Note 2: You can see your Sentinels on the minimap

Note 3: Nature's Guise works with your Sentinels.


Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20

This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific

Sentinel or click at any point and it will find the closest one.


AbilityCode [A1G7]

Secondary Ability [A1QV]


Troll Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2

seconds bash and 20/30/40/50 damage

Vengeful Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)

Venomancer
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds

Zeus
- Static Field AoE increased from 800 to 900



#############################
ITEMS
#############################

Arcane Ring
- Armor bonus increased from 3 to 4

Armlet of Mordiggian
- Toggle cooldown from 10 to 5 seconds

Blades of Attack
- Cost decreased from 500 to 450

Bloodstone
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP

Ethereal Blade
- New Recipe Item
Ethereal Blade
===============
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)

Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence

Ether Blast (Active)
Mana cost: 50
Cooldown: 35

Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage

and is slowed by 30% for 3 seconds.

Note: Shares cooldown with Ghost Scepter


Dagon
- Recipe reduced from 1350 to 1300

Force Staff
- Cooldown decreased from 25 to 20

Headdress of Rejuvenation
- HP regen aura increased from 2 to 3

Mjollnir & Maelstrom
- Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)

Manta Style
- Recipe increased from 500 to 600

Necronomicon
- Summoned units are now able to attack Ancients

Sange
- Recipe decreased from 800 to 750

Satanic
- Unholy Rage activated lifesteal from 150 to 175%

Soul Ring
- New Recipe Item (180353)
Soul Ring:
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)

Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10

Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the

next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your

buffer mana first.


Yasha
- Recipe decreased from 800 to 750


#############################
GAMEPLAY AND COSMETICS
#############################


* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.

* Implemented a new game mode -cp (-capturepoint)
This game mode requires more teamwork and coordination than you might expect from your usual funmode.

After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are

permanently visible to both teams for the rest of the game.

To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain

control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to

capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on

top of a Capture Point.

There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on

opposite sides of the map.

The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas

the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)

Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%

If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus

armor.

Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus

gold and bonus xp (4 creeps worth)

The image below has the Capture Point placement locations.

Red = Speed
Blue = Combat
Orange = Regeneration

This image has been resized. Click this bar to view the full image. The original image is sized 1558x1438.




* A few new tree placement changes (see images inside)


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This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.


This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.


This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.


This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.


This image has been resized. Click this bar to view the full image. The original image is sized 1024x614.




* Bonus magic damage to Decrepified units changed from 44% to 40%

* Removed creep targetability from Clarity Potion
* Added text message when a courier gets upgraded (197577)
* Updated various tooltips (168489)
* Fixed Moonwells visual chargeup animation
* Earthsplitter visual effect now more accurate
* Added bonus gold/xp values to the final scoreboard
* Added correct portrait with crown for King Leoric (155373)
* Fixed some minor issues with Ironwood Branch icon (147529)
* Fixed a lot of passive icon inconsistencies

* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
* Only blue can type -cm 1/2
* Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)
* Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)
* Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that

player 1 receives)

* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time
* Added an Autocast icon for Urna Swarm
* Added an Autocast icon for Poison Attack
* Added level indicator to Healing Ward (193370)
* Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be

invisible/wasted iterations. (108991)
* New visual effect for the offensive use of Urn of Shadows
* New visual effect for Naga Siren's Mirror Image
* New visual effect for Nighstalker when he is casting Fear at night (176005)
* New visual effect for Phantasm
* New projectile/impact visual effect for Chaos Bolt

* New Chaos Bolt icon (194693)
* New CK Critical Strike icon (194693)
* New Reality Rift icon (194693)
* New Phantasm icon (194693)
* New Invoke icon (125104)
* New Netherstrike icon (124841)
* New Chronosphere icon (179529)
* New Torrent icon (147053)

* New Juggernaut Aghanims visual effect (141332)
* New Techies Aghanims visual effect (198827)
* New Bane Aghanims visual effect (198827)
* New Necrolyte Aghanims visual effect (198827)
* New Faceless Void Aghanims visual effect (166075)


#############################
BUGS
#############################

* Fixed various rare exploits
* Fixed some bugs with Dark Pact
* Fixed some possible bugs with power cogs
* Fixed Ice Blast interaction with Reincarnation
* Fixed Mekansm not healing Visage's Familiars
* Fixed a fatal error exploit with couriers
* Fixed a bug with Wild Axes on Furion's Sprout
* Fixed a bug when using Chilling Touch on Lanaya
* Fixed Double Click TP being bugged from 1.24e patch
* Fixed some bugs with Goo interaction with other spells
* Fixed a bug with dying while casting Charge of Darkness
* Fixed an allied Death Coil being blocked by Linkin Sphere
* Fixed a couple of areas you could get stuck while using TP Scrolls
* Fixed a rare Armlet crash bug possible when using leaver items
* Fixed some minor issues with Javelin with spirit bear and invisible units
* Fixed some Roshan issues where he could sometimes get stuck in trees
* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
* Fixed some damage interactions between Centaur's Return and Frost Armor
* Fixed some minor bugs with stat stealing from Medusa while using splitshot
* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint
* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector

Download link:
Dota 6.67 Map DotA Allstars v6.67.w3x (Latest Release)
Dota 6.66b Map 0.2141 (stable)
Read More

God of War 3 Godly Possessions

Posted by admin at 5:42 AM 0 comments  

God of War 3 Godly Possessions - The Godly Possessions found throughout the game can be equipped as "cheats" once you beat the game. Check this page for more God of War 3 Cheats and Codes. Or see all God of War 3 Tutorials. Find all ten Godly Possessions in God of War 3.


Start a new game on the same, or lower difficulty and all Godly Possessions become available. You have to turn them on from the Weapons/Items menu. Remember that using Godly Possessions or Costumes currently DISABLES Trophies. You cannot use all you're upgraded items you will have to gain them as you progress. To activate the possessions go to the item menu (select) then on the page with minotaur horns, gorgon eyes ect it will have all of the godly possessions go over one and turn it on (this will disable trophies for the entire play through, even if you turn off the possession later)

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The 10 Godly Possessions found throughout the game can be equipped as "cheats" once you beat the game.

Here are the effects of each Godly Possession. You can toggle these on of off in the Items Menu AFTER BEATING THE GAME once you collect them. Warning: Equipping a Godly Possession disables Trophies.

  • Zeus' Eagle - Infinite Rage of Sparta
  • Hades' Helm - Max out Health, Magic and Item Meters
  • Helios' Shield - Increase the Hits Counter by 3 times
  • Hermes' Coin - Collect 10 time the amount of Red Orbs
  • Hercules' Shoulder Guard - Increase damage taken by a third
  • Poseidon's Conch Shell - Infinite Magic
  • Aphrodite's Garter - Continue to use Athena's Blades (the main weapon from the game's intro / while active, switch to another weapon to Combat Grapple)
  • Hephaestus' Ring - Automatically win all Context Sensitive Attacks ("Quick Time Events")
  • Daedalus' Schematics - Infinite item use
  • Hera's Chalice - Causes the Health Meter to slowly drain over time, never completely emptying it









Here is a quick-reference list of each Godly Possession.

Zeus' Eagle - Heart of Gaia, in front of the heart, climb the vines up and to the right and grab Zeus's Eagle.

Hades' Helm - After defeating Hades, swim to the bottom of the River Styx to snag Hades' Helm.

Helios' Shield After defeating Helios, search the ground just to the right of his corpse for Helios' Shield

Hermes' Coin After hitching a ride on boulder from the catapult, search the right side of the massive statue's decapitated head.

Hercules' Shoulder Guard After defeating your bro, dive beneath Hercules' floating corpse to find Hercules' Shoulder Guard.

Poseidon's Conch Shell Before leaving the Poseidon Princesses' chamber, search the pillows on the right side for Poseidon's Conch Shell.

Aphrodite's Garter Search the rear side of the room just to the left of the candles surrounding the bed. You may spot a glint of light on a platform behind the bed. Double-jump and float over into a secret area behind the bed to score Aphrodite's Garter.

Hephaestus' Ring After killing Hephaestus, search the far left side of the area (near the blocked doorway previously leading to Tartarus) for the massive Hephaestus' Ring.

Daedalus' Schematics Pull the lever on the right side of the room. Shoot out the gate with the the ballista. Shoot the harpoon through the portal on the far wall. Use The Boots of Hermes to run up the wall into the gold portal on the right. Yank the lever here and quickly head back below. A pair of chests will be lowered -- you can now use the Ballista to break the link that holds them up high. This will bring the chests to the ground. Inside one of the chests is Daedalus' Schematics.

Hera's Chalice Approach Hera at the maze entrance and you'll initiate a lengthy cutscene. After it ends, save and search the area just to the left of the save point for Hera's Chalice on the ground (a short cutscene will show Kratos picking it up).

keywords: god of war 3, godly possessions, chest locations, trophies
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Garena Hack Release Works 22.3.2010

Posted by admin at 4:02 PM 0 comments  


This image has been resized. Click this bar to view the full image. The original image is sized 1220x657.


About:

*Size Decreased By 2MB
*Enter any room without 5 seconds limitation popup
*Remove Garena Ads
*Change ur name without any problems
*mAKES U FEEL lIKE A gold member

Ver: Spanish

Garena Crack:

* Tamaño disminuyó un 2 MB
* Introduzca cualquier habitación sin ventanas emergentes limitación de 5 segundos
* Elimine Garena anuncios
* Cambiar el nombre ur sin problemas
* HACE U sentir como un miembro de oro

scan:http://www.virustotal.com/analisis/61190182342d20e2dace7f3a267de2098421a9fe0e81d839f970fbca4c6fe878-1268571666

DOWNLOAD:

http://www.megaupload.com/?d=JWDT16SP




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Astral Garena v4.2

Posted by admin at 3:58 PM 0 comments  

Astral Garena v4.2 - It is changed Skin Garen’ы on new, unnecessary function “chance of ban” is cleaned, is updated AutoJoiner, possibility to change Avatars is added, the bug with DropHack’ом is corrected, now at an exit of the new version, an inscription in the top left corner of the program, added NameSpoofer’ер, cleaned unnecessary PingTest, are corrected to steam of bugs, as




Important:

In this version there is a small bug which I had no time to eliminate because of shortage of time, it not essential if the nobility as how to do.
This image has been resized. Click this bar to view the full image. The original image is sized 1680x1050.

If during start of hack you have a tablet «Could not open …», you simply close it and press button Garen'y again as I do not advise to use an auto-input.

Ah yes … nearly has not forgotten … the password it is specified on a screenshot more low …. For I as have understood this idiocy never will come to an end …

Possibilities:
Cleans restriction on quantity of messages.
Exit from a room during game.
Use of foreign programs.
Ping is displayed by figures.
5 second expectation is cleaned at an input in a room.
Automatic updating.
Statistics display in ladder rooms
To steam the administrator. Commands.

Simple functions:
To hide processes.
Check ping to servers Garen’ы.
The automatic tunnel of players.
Displays Ladder the Statistics.
Allows to appoint hotkeys.
Allows to change Avatars.

Hack functions:
MapHack – opens a card, to remove a war fog, allows to look through a recharge з********клин********нией the opponent.
AutoJoiner – the Car an input in a room.
DropHack – throws out from game of inadequate players.
CameraHack – postpones the chamber.
NameSpoofer’ер – Allows to change ник.
ExpHack – 50\100 exp 15 minutes

Download link
:

http://shareflare.net/download/8357.86fa775d2e680814285944165/Astral_Garena_v4.2.exe.html

Other Host download:

http://letitbit.net/download/7495.70b8aabba75e9bc5f5f5e157f/Astral_Garena_v4.2.exe.html

Ver: Espanish

Posibilidades:
Limpia la restricción en la cantidad de mensajes.
Salir de la habitación durante el juego.
El uso de programas extranjeros.
Ping se muestra en cifras.
5 segunda expectativa se limpia en una entrada en una habitación.
La actualización automática.
Las estadísticas muestran en las salas de escalera
Para el administrador de vapor. Comandos.

Funciones simples:
Para ocultar los procesos.
Hora ping a los servidores de Garen'ы.
El túnel automático de los jugadores.
Muestra la Escalera de Estadística.
Permite nombrar a teclas de acceso rápido.
Permite cambiar de Avatars.

Hack funciones:
Maphack - abre una tarjeta, para eliminar la niebla de guerra, permite buscar a través de una recarga з el oponente.
AutoJoiner - el coche una entrada en una habitación.
DropHack - echa de juego de jugadores insuficiente.
CameraHack - aplaza la cámara.
NameSpoofer'ер - Permite cambiar ник.
ExpHack - 50 \ 100 exp 15 minutos
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God of War 3 Challenge of Olympus

Posted by admin at 3:45 AM 0 comments  

God of War 3 Challenge of Olympus Hint - A few of these took me a while to beat and I thought I would share my experience and hints on here for those having trouble with them. If someone else posted something similar already, then forgive me for the repeat, but I didn't see it yet, so here you go, and let me know if it helps. Thanks.


Population Control:
Don't allow there to be more than 50 enemies at the same time. Kill them before too many spawn.

---This is by far the easiest of the challenges. Just smash away at these guys with your Cestus and this should be over real soon.




Bare Hands:
Before time runs out. Kill all the enemies without using weapons.


---I found this one to be quite difficult. You must grab the smaller enemies and ram them into the larger enemies to damage them. (circle, then square). The best way to do this is to just keep grabbing the small guys and ramming the big guys non-stop. DO NOT hit (circle) on them and go through the prompts to kill them. This wastes valuable time. Just keep ramming them till they die. Also, avoid hitting the small guys against the rocks on the side as this also wastes time and only kills the small guy. If you can avoid doing those then you have a good chance if you keep up the pace of ramming them non-stop. Your odds will be increased significantly if you can ram one of the big guys off the platform as this kills them instantly, but this is difficult to do as well.

Get Stoned:
Allow the Gorgons to turn you to stone 10 times without dying.

---This was the hardest for me along with Bare Hands, but I finally did it with this method: Continue rolling and running around the map. I found that the Gorgons will use the green beam to turn you to stone more often if you are far away from them and continuously moving. If you are close to them they are more likely to use a normal attack. When they finally do attack you, hit (L1) to block the attack, but do not hit the next key. Just immediately after hitting (L1) start shaking out of the stone and you will find yourself through it quickly. The first 4 are easy, then those bastards with the double edged swords come. It is OK to use the (L1 plus correct command button) to freeze some of these enemies if you feel overwhelmed, but don't destroy the Gorgons or you will have to wait for them to respawn. My recommendation though is to just speed through it without killing enemies. Especially on the last 2 because when you hit 8 theres a million enemies and your only chance of survival is to get through it as fast as possible before they kill you. So basically keep blocking and shaking out of it as quickly as possible and you should get through it.


El Matador - OLE:
Don't get gored by the Minotaures. Don't get piled on by the enemies.

---I found this one very difficult until I found a nice little strategy. When there is Minotaurs charging you, stand near the edge of the platform, wait until they are close, and then roll off the platform. Kratos will grab onto the edge of the platform and the Minotaurs will go charging over the side. You must time this well though because if you hang on the edge of the platform too long you will fall, so you must pull yourself up quickly. On the small enemies that spawn simply repeatedly hit them with (L1 + square) area of effect attack and you will easily kill them. Hard challenge just became easy.



Knockout:
Score 1000 points by knocking enemies out of the arena.

---Some people said this was super easy and others super hard. I found it in the middle. Took me a few tries but I got it. The key is taking over the initial ogre quickly as that time is wasted just attacking him and not scoring points. If you can start trashing around with the ogre by the 43 second mark at least, then you should be able to achieve this.

Hades Kids:
They don't die, they multiply. Get 5 Cyclops to spawn.

---This one gets very difficult when there are 4 Cyclops around, so here is the key. Kill the first one. Easy. Now you have two. Take down the life of both of them before you kill one. When both are mostly injured. Then kill ONE of them only. This will cause two more to appear making you have three on screen. Now damage the other two that just spawned while not killing the original one that was left. Once you have at least one of the new ones damaged and hurt, then kill both of the damaged ogres together and 4 will drop giving you the win. Just make sure to keep dodging and rolling and take your time and you should get it pretty easy.


Simply Smashing:
Destroy all the urns before time runs out.

---I found this one very hard until I learned the proper attack combo to use to destroy the urns most efficiently. It is by far (square, square, triangle) If you keep in mind where the missing urns are located and continue to use the (square, square, triangle) attacks, you will do well and pass this fairly easily.


For simply smashing, I found it easier to hit square only once, roll, repeat. This attack goes straight out and then curves to the left or right a little before coming back so you can easily knock out 3 to 4 urns in one blow.
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Battlefield Bad Company 2 Walkthrough

Posted by admin at 6:28 AM 0 comments  

Battlefield Bad Company 2 Walkthrough - Battlefield Bad Company 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC, featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus. New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone. Extensive fine-tuning ensures that this will be the most realistic vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE Frostbite engine. Players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.




Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action and use gadgets such as the tracer dart in conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, dozens of weapons, several gadgets and specializations, players have over 15,000 kit variations to discover and master. Players will be able to fine-tune their preferred fighting style to give them the edge in combat.

All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in a modern warfare experience. The game also sees the return of the "B" Company squad in a more mature and intense single player experience where the stakes are higher than ever.

Battlefield Bad Company 2 Walkthrough

Whether you’re a well-rounded player or are just starting out, it’s always good to get some tips from somebody else. Even if you’re amazing at Bad Company, I might be able to bring something to your attention that you hadn’t thought too much about before.
We could all use some improvement, so I figured I’d post all of the tips that I can, to try and help you guys out. If you’ve got any tips of your own, be sure to post them in the comments.
All of these tips are for multiplayer.
I’ll organize the tips by class. But first, general game tips…
GENERAL

- Get out of the Call of Duty mindset, where fending for yourself is your main strategy. This game revolves around squad-based teamwork, and you will flourish if you embrace that.

- Play with friends. You’ll be more motivated to make it a team sport, and so will they. It makes things more interesting, more fun, and you end up doing better. Over on Reddit, in /r/PS3, we set up a game last night. Private match, filled with 24 redditers. The matches we played were the best I’d ever taken part in.

- As I’ll mention several times later, this game is all about squad-based teamwork. Without your squad, you’re nothing, and without your assistance, the entire team may be doomed. Do your best to be a team player.
ASSAULT

- Spawn on snipers and drop ammo for them. There’s nothing worse for a sniper than when he runs out of ammo, so help the poor guy out.

- If you see a sniper on your team trying to take out a guy hiding behind a wall near a window in another building, equip your grenade launcher and blow up that wall. Expose your enemies to your squad mates. (Or, if you think you have enough time to, run up there and finish him off yourself.)

- Be on the move constantly. This is the class that is made for the most running and gunning. Take advantage of that. You should still be tactical, just not as tactical. Run in and kill.
ENGINEER

- When spawning, check if you’ve got any squad mates in a vehicle. If you do, spawn alongside them, and check the vehicle’s damage. If it needs repairing, repair it.

- You’re better equipped than anybody to take out helicopters. If there’s a heli bothering your team, whip out a rocket launcher and blow it to high heaven. Use a tracer dart if you can to improve your accuracy.

- You can also use a rocket launcher to take out tanks. Make the shot count, though, as it will most certainly alert the inhabitants of the tank to your presence. They will either bail out or retaliate, and their weapon is just as deadly as yours.

- Do your enemies seem to be sticking to a similar route every time they jump into a tank? Place an anti-tank mine somewhere along the road to make them think twice next time.
MEDIC

- Make the team your first objective. While some of the guns in this class are amazing and can definitely rack up some quick kills, by donning a medic badge, you hold the responsibility to keep your team alive to the best of your ability. Don’t be shy with the medkits, and revive when it’s safe to. Don’t revive just whenever you see a body… This is working for yourself to gain points. Instead, work for the team, and make sure it’s a safe area or that you absolutely need the assistance of the deceased before proceeding.

- While playing Rush, place as many medkits as you can around the objectives. This is where your team will be hurting most, and where the immediate help will come in handy most.

- Try and watch who falls first to figure out what order you should revive in. First fall, first serve.

- Always stay with your squad, or a large concentration of people on your team.
RECON

- Always prioritize spotting enemies over getting kills or assists. Taking a non-lethal shot at an enemy can be suicide, if they, or another enemy, are able to pinpoint your location.

- Stay on the move. Unless you’re in an area that looks like several other areas on the map, your victims will be able to determine your location via the killcam. If you’re not well-prepared to defend yourself in a close quarters situation, get on the move.

- Be quick on the draw. Always have your thumb hovering somewhere around the “switch weapons” button, prepared to switch out to your sidearm in case of a close quarters attack. For these situations, I recommend the MP-443 if you don’t have great accuracy when panicked (high rate of fire / large magazines allow these situations to be forgiving), and the MP-412 if you do (significantly lower rate of fire, but much higher damage).

- If you’re looking to get rid of tanks, C4 is your best bet in this class. It’s also often a suicide mission. Whereas mortar strikes allow you to keep your distance from the target, if the tank moves from the position you call the strike in on, you may come up with nothing. C4 allows you to get up close and personal. Plant three charges. High-tail it out of there if you can. If you can’t (IE – about to get killed), just blow it the hell up and go down with it. Sometimes being a martyr can help your team significantly. (NOTE: This is obviously not the safest way for you to bring down an enemy tank, but it’s pretty much your only option in the Recon class, and it’s incredibly satisfying.)

- If you’re planning on sniping from a good distance, stick with a bolt-action rifle. The M24 is my preferred weapon, dealing out incredible damage and accuracy with the sacrifice of having to wait a good three to five seconds between shots. If you’re good, though, all you need is one shot, so you shouldn’t be scrambling to get more.

- Treat yourself as a tactical advantage, not as a killing machine. This is especially relevant when playing Rush mode. Get to a good position and spot all the enemies you can. Worry about alerting your team to their presence before worrying about unloading a bullet in their head. You’ll be a much bigger help to your team if you actually help your team.

- Preemptively plant your C4. As a Recon player, you are the only class able to make use of C4. It is one of the most effective tank killers in the game, but, as I mentioned earlier, it can be a risk to run out and plant. If you can, try to plant a few charges on a tank before it’s occupied — right after it spawns. As soon as an enemy enters it, blow them to smithereens. Chances are, they won’t spot the charges, and your kill will come as a total, incredibly satisfying, surprise. (Note: You can also choose to wait for multiple enemies to enter the tank, upping the kills.)

- Become familiar with the motion mine. It’s one of your best friends. Throw one when you’re setting up for a good snipe to make sure you’re not snuck up on, or toss one whenever you want to point out a concentration of enemies in a building or area. Your team will be alerted to their presence. They will kill them, and you’ll get points for every kill.

- Get used to the gravity as well as leading. If there’s a great distance between you and your enemy, aim ever so slightly above his head. Don’t overdo it, or you risk missing altogether. If you aim just a bit over his head, it will likely be a headshot. If the distance is great, you may hit him in the neck or body, but you’ll still hit him. This is all if you lead him well, of course. If you’re sniping somebody who’s not stationary, you have to predict where he will be by the time your bullet reaches his distance, to make them meet. After a while, you’ll get used to timing these shots perfectly. It’s all about predicting the distance of your enemy and the velocity of your bullet.
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